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Full Version: Let's Discuss The Dead City - Episode 2
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Hello there dear survivors! As we've all seen the ending of Episode one ended up in a big helicopter explosion and a firefight between and overly powered chef who was a pilot with never-ending RPGs vs Most of the survivors.

What would you guys like to see more for episode two? I am looking forward to hearing what you'll want to see more off. I am open for suggestion. 

Let's talk!


Calling the participants
         
                    
Is this like an event?If so how can I join?
Well, my settlement stayed strong. I don't know about my settlers but if it suits the story I'd like to continue with it.

Perhaps a proper gathering system would be best.
I'd like to see a continuation
I'd love to see another event, perhaps continue last time? Except for when Blackout RPG'ed most of us... Would love to continue the story with the Alexandria safe-zone
Maybe implement a story for people to find out, try to monitor it so all RP is done face to face etc. If you want we can talk sometime about ideas, i'm not really a typer.
My Presidential RP went pretty well and my personnel stayed alive and was starting to go down the routes of finding a cure for the epidemic, which I'd quite like to continue.
(Jan 1, 2017, 11:27 PM)General Rickets Wrote: [ -> ]Maybe implement a story for people to find out, try to monitor it so all RP is done face to face etc. If you want we can talk sometime about ideas, i'm not really a typer.

The original and current idea for the whole event is to open up the RP to all players, as in let all the players make up their own stories in this open field event of a zombie apocalypse. 

If people want to keep doing their RPs, then by all means go ahead. I just want to hear from the community before making a new thread about Episode 2. 

If anyone has ideas on how to improve RP on the event. Please let us know!
Less RPG's at the end let it roll out the way the players make it
People can make conspiracies as they feel however, there should be a deep dark underlying story which will take multiple episodes to figure out it would leave people wondering and curious not just running around staying away from zombies. Keep it realistic and mostly serious to ensure a tense immersible environment and try not to have a liner plan like most other events have.
Also with an idea like this maybe implement some sort of permadeath kinda rule, it will ensure that the relationships created will actually matter and take more care with their actions. Also consequences for decisions and actions made/done by different factions could spice things up a lot.
(Jan 2, 2017, 01:41 AM)General Rickets Wrote: [ -> ]Also with an idea like this maybe implement some sort of permadeath kinda rule, it will ensure that the relationships created will actually matter and take more care with their actions.  Also consequences for decisions and actions made/done by different factions could spice things up a lot.

I like the idea of perma-death. Maybe if you die you get moved to an enclosed area off the map or something? (Ontop of the hotel, etc.)
I think it was three deaths and your out of the event or something? Something like that, but don't quote me.
i'd like to see maybe UN intervention? and the governiment could cooperate or chase them away?
I was looking to lead the Government towards the settlement to find out what was going on and resolve the issues between our two forces, but we got stuck travelling through the woods at Waterfront Road/Fish Avenue. Still down to negociate ?
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