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Full Version: The Arrest System
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(Dec 7, 2016, 06:14 PM)Commander Sours Wrote: [ -> ]
(Dec 5, 2016, 01:23 PM)ForceGhost Wrote: [ -> ]-snip-


This was a suggestion that  made not long ago. I thought it was something that should be added incase certain users or staff missed the suggestion.

This.
(Dec 7, 2016, 10:29 PM)Preditor Wrote: [ -> ]Can't wait to get arrested by someone rping a corrupt cop then end up sitting in jail for an hour for no reason.

I believe it's been suggested that unless a jail guard is active and in the jails, there is a 15 minute cap. I would assume this bleeds over if the guard leaves mid time.
dont add jailtime, half the time new players leave because they have to sit in jail for 15 minutes. it happens all the time



pls
Remember that this new system is to mitigate the problem so having longer jail times isn't going to help at all. A five minute arrest should be the maximum amount of time for a jail sentence without a jail guard.

I do understand that being arrested is more of an inconvenience rather than a punishment due to the length of time served, but perhaps we could add an automated fine for being arrested to cover the costs of the police response and investigation. That way there's a little more punishment involved.
(Dec 8, 2016, 09:10 AM)Nacreas Wrote: [ -> ]Remember that this new system is to mitigate the problem so having longer jail times isn't going to help at all. A five minute arrest should be the maximum amount of time for a jail sentence without a jail guard.

I do understand that being arrested is more of an inconvenience rather than a punishment due to the length of time served, but perhaps we could add an automated fine for being arrested to cover the costs of the police response and investigation. That way there's a little more punishment involved.

Yes, but the system of appeal would be a burden. When doing PoliceRP, the process of simply trying to find out why someone was arrested can take 5/10 minutes real time. The reason that most of us are suggesting increased jail times is due to this issue. We cannot do an effective, timely investigation into everyone who's arrested in five minutes or less. Imagining a raid situation, where you capture four people. Trying to find out about each arrest taking five minutes? That's 20 minutes for the last guy. Who's already been unarrested for five. That's why we're suggesting higher maximum times, but only if there's a jail guard / warden / judge / whatever.
(Dec 8, 2016, 01:50 PM)Doctor Internet Wrote: [ -> ]
(Dec 8, 2016, 09:10 AM)Nacreas Wrote: [ -> ]Remember that this new system is to mitigate the problem so having longer jail times isn't going to help at all. A five minute arrest should be the maximum amount of time for a jail sentence without a jail guard.

I do understand that being arrested is more of an inconvenience rather than a punishment due to the length of time served, but perhaps we could add an automated fine for being arrested to cover the costs of the police response and investigation. That way there's a little more punishment involved.

Yes, but the system of appeal would be a burden. When doing PoliceRP, the process of simply trying to find out why someone was arrested can take 5/10 minutes real time. The reason that most of us are suggesting increased jail times is due to this issue. We cannot do an effective, timely investigation into everyone who's arrested in five minutes or less. Imagining a raid situation, where you capture four people. Trying to find out about each arrest taking five minutes? That's 20 minutes for the last guy. Who's already been unarrested for five. That's why we're suggesting higher maximum times, but only if there's a jail guard / warden / judge / whatever.

I believe that any sentence longer than 15 minutes will seriously deter players from actually playing which isn't what we want. I understand that it's a strenuous and time consuming process to review each appeal, but suppose there was a government bank from which money can be drawn or deposited from. This bank could be used to fund government forces with better quality accoutrements, but more importantly it could be used to compensate players for their time in jail depending on the verdict of the case. 

Perhaps we could also have a magistrate/judge job, as you mentioned, in addition to the jail guard to actually review these cases. A judge can review appeals made by prisoners and will have the ability to issue compensation to prisoners. The money returned should reflect their time in prison e.g. a prisoner was detained for five minutes so X amount of money is refunded and this is the same for all prisoners who appeal and succeed who were detained for five minutes. The amount of money would change depending on their sentence length.

At least this way it would be worth appealing the arrest even if it was just for a short duration of time.
I'd support this, but here's the thing. If you don't have the jail guard and issue a warrant longer than the time required, who would get the blame? The President for issuing the warrant or the police sergeant for not overseeing operations of his force correctly?

I'd assume there would be shared blame as it lies on the both of them to communicate properlu, but I'd just like clarification if I am to support this.
(Dec 7, 2016, 12:52 PM)Doctor Internet Wrote: [ -> ]- Up the maximum to an hour.
- Add a section to the policedb, for currently active arrests, the arrest time, reason and time served.
   + This allows for the guards to unarrest people having served a specific time.
- Re-add the jail-guard rule, but have it in code. The jail guard is a specific job, and the maximum limit without it is 10 minutes.

Hahaha yes! Awesome. So a Police Sergeant with 12 hours put me one fucking hour into the jail because I jaywalked?
Please also keep in mind that while there are those who will do the right thing, many players, even those you would expect better of, may do the wrong thing. I have seen this for myself when I was a player and throughout my time as an admin.

This is why I'm not in favour of having extensive jail sentences especially when our current issue is that arrests are being made lightly without appeal.
They're are being made lightly because no one sees it as a punishment. You go AFK in a room, grab a sandwich, and immediately cause havoc without punishment. Jail is supposed to deter players, and yes an hour is a little too much, but a max of 30? Sure if we add restrictions and heavy rules to the system.
Personally the maximum time should be 10-15 minutes without a warden and up to 30 min with a warden. Additionally the time should be able to be extended by the arrested player if they want to continue prisonRP if any of it is happening.

imo the 50% jail time for members should be removed as the current maximum 7.5 mins a member can receive is too small.
1 hour is too long to force on players. Even if jail should be a punishment, just too long and will make those times with questionable arrest reasons even more frustrating.

Rules will need to be added to regulate the arrest times and the warden's job as previously described.
I understand that it isn't much of a punishment to be arrested for five minutes, but we can't increase jail time without a fair and working appeal system. With that in mind, how would you all feel to the judge/magistrate job who has the power to decide whether or not an arrest was justified? I think once the system is in place, we can extend jail times and look at other forms of punishment.

To ensure we have the best players for the job, perhaps it would be best to have this job REP locked under the government category. I feel this would be a nice REP reward as it allows those with good government RP skills to have a decision on these matters.
(Dec 8, 2016, 05:22 PM)Nacreas Wrote: [ -> ]I understand that it isn't much of a punishment to be arrested for five minutes, but we can't increase jail time without a fair and working appeal system. With that in mind, how would you all feel to the judge/magistrate job who has the power to decide whether or not an arrest was justified? I think once the system is in place, we can extend jail times and look at other forms of punishment.

To ensure we have the best players for the job, perhaps it would be best to have this job REP locked under the government category. I feel this would be a nice REP reward as it allows those with good government RP skills to have a decision on these matters.

I'd rather we have a simple system of a jail warden that has to review them and provide activites to prisoners. Kill two birds with one stone and less of a logistical hell.
(Dec 8, 2016, 05:38 PM)Soviethooves Wrote: [ -> ]
(Dec 8, 2016, 05:22 PM)Nacreas Wrote: [ -> ]I understand that it isn't much of a punishment to be arrested for five minutes, but we can't increase jail time without a fair and working appeal system. With that in mind, how would you all feel to the judge/magistrate job who has the power to decide whether or not an arrest was justified? I think once the system is in place, we can extend jail times and look at other forms of punishment.

To ensure we have the best players for the job, perhaps it would be best to have this job REP locked under the government category. I feel this would be a nice REP reward as it allows those with good government RP skills to have a decision on these matters.

I'd rather we have a simple system of a jail warden that has to review them and provide activites to prisoners. Kill two birds with one stone and less of a logistical hell.

What I said above covers exactly that but also ensures that cases are reviewed by experienced players who have proven RP knowledge.
Can we all agree that the donator perk that halfs jail time needs to go?
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