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+Support
I pretty much never see anyone basing and so swat is hardly ever called out for raids.
(Jun 26, 2017, 09:02 AM)Nebula Wrote: [ -> ]
(Jun 26, 2017, 08:10 AM)Rizion Wrote: [ -> ]+Support
Contraband is useless at the moment.
The risk is way too high for the reward of money you get at the moment.

What risk ? When i do Contraband, i choose a house that isnt suspicous and i'm not buildin defensive walls that say "I've got something to hide" dont build a wall and dont block the windows, that immediatly lowers the risk of Police suspecting you .
Did you ever play on LL? Your house gets randomly raided and you lost 3000$.
+support
(Jun 29, 2017, 07:44 AM)Rizion Wrote: [ -> ]
(Jun 26, 2017, 09:02 AM)Nebula Wrote: [ -> ]
(Jun 26, 2017, 08:10 AM)Rizion Wrote: [ -> ]+Support
Contraband is useless at the moment.
The risk is way too high for the reward of money you get at the moment.

What risk ? When i do Contraband, i choose a house that isnt suspicous and i'm not buildin defensive walls that say "I've got something to hide" dont build a wall and dont block the windows, that immediatly lowers the risk of Police suspecting you .
Did you ever play on LL? Your house gets randomly raided and you lost 3000$.

So, we should reward players that sit in a building contrafarming because they can't hide their contraband well? You already make 5,000+ within 10 minutes of having all contraband down, why do we need to reward sitting AFK even more than we already do?
(Jun 26, 2017, 09:02 AM)Nebula Wrote: [ -> ]
(Jun 26, 2017, 08:10 AM)Rizion Wrote: [ -> ]+Support
Contraband is useless at the moment.
The risk is way too high for the reward of money you get at the moment.

What risk ? When i do Contraband, i choose a house that isnt suspicous and i'm not buildin defensive walls that say "I've got something to hide" dont build a wall and dont block the windows, that immediatly lowers the risk of Police suspecting you .

i dont even buy the doors so they dont metagame and raid me.
We have something planned to increase the amount of money you can gain from contraband. But a straight up buff* won't happen. Nor a whole DarkRP printer upgrade system.
note he says to increase so its not a straight up buff for you policemen
(Jul 24, 2016, 12:32 AM)evilmat360 Wrote: [ -> ]-support
Thought one of the whole intentions of the woodcutting was to tempt people away from contra and to interact with others rather than sitting around in bases and baiting police into raiding them.

Could see this taking people back inside off the streets.

So... standing next to a tree and punching it with an Axe is an "interaction" with others?
(Jun 29, 2017, 09:35 AM)Soviethooves Wrote: [ -> ]
(Jun 29, 2017, 07:44 AM)Rizion Wrote: [ -> ]
(Jun 26, 2017, 09:02 AM)Nebula Wrote: [ -> ]
(Jun 26, 2017, 08:10 AM)Rizion Wrote: [ -> ]+Support
Contraband is useless at the moment.
The risk is way too high for the reward of money you get at the moment.

What risk ? When i do Contraband, i choose a house that isnt suspicous and i'm not buildin defensive walls that say "I've got something to hide" dont build a wall and dont block the windows, that immediatly lowers the risk of Police suspecting you .
Did you ever play on LL? Your house gets randomly raided and you lost 3000$.

So, we should reward players that sit in a building contrafarming because they can't hide their contraband well? You already make 5,000+ within 10 minutes of having all contraband down, why do we need to reward sitting AFK even more than we already do?

I don't think so: more like 1k per 10minutes
(Jun 29, 2017, 02:28 PM)Nudelsalat im Panzer Wrote: [ -> ]
(Jul 24, 2016, 12:32 AM)evilmat360 Wrote: [ -> ]-support
Thought one of the whole intentions of the woodcutting was to tempt people away from contra and to interact with others rather than sitting around in bases and baiting police into raiding them.

Could see this taking people back inside off the streets.

So... standing next to a tree and punching it with an Axe is an "interaction" with others?

You are aware that my original post is almost a year old? Over time it's become the same as contra, a monotonous task to make money. When it was introduced you did actually get some logging community RPs. Rather than just people standing around a tree.
(Jun 29, 2017, 03:02 PM)Rizion Wrote: [ -> ]
(Jun 29, 2017, 09:35 AM)Soviethooves Wrote: [ -> ]So, we should reward players that sit in a building contrafarming because they can't hide their contraband well? You already make 5,000+ within 10 minutes of having all contraband down, why do we need to reward sitting AFK even more than we already do?

I don't think so: more like 1k per 10minutes

Actually , Soviet is talking about if you have all your contraband out(2 printers and 5 druglabs). Lets go through the math. A money printer produces $500 every 5 minutes. Now we can multiply it by 4 because there are double the printers and double the time($2000). So, every 10 minutes with 2 money printers, it produces $2000. Then after adding the printers, Soviethooves would be about right or close. I don't have the exact details on the labs.
I'd like a rule against contra whore so people don't just sit in a room farming and at least do rp
(Jun 29, 2017, 05:01 PM)Vimpto Wrote: [ -> ]I'd like a rule against contra whore so people don't just sit in a room farming and at least do rp

yeah man sounds great.

* Cooli takes cash bills out of a drug lab.
(Jun 29, 2017, 05:01 PM)Vimpto Wrote: [ -> ]I'd like a rule against contra whore so people don't just sit in a room farming and at least do rp

I usually say it falls under failrp. We honestly don't need more rules. 100+ is fine. People just need to understand they need to use common sense.
+support

Contrabands are useless right now.
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