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Full Version: Slight change to /engine
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Suggestion for in-game

In detail, explain your suggestion: 
Add /engine toggle which would make binds much easier than having to use alias and playing around with files to get it to work.

How should the developers add this?
Add a third argument as "toggle" which detects if the engine is running or not and accordingly taking action.

Why should this be implemented? 
Would make such bind easier, especially for new players.
+support
+Support
+Support

Frees up a key on my keyboard for more radio binds!
Theres a way to bind the /engine on and /engine off in same key so you dont need to use 2 keys for 2 commands , instead its 1 key for 2 commands
(Jul 23, 2016, 01:15 PM)The Rock Wrote: [ -> ]Theres a way to bind the /engine on and /engine off in same key so you dont need to use 2 keys for 2 commands , instead its 1 key for 2 commands

It would still be a good, but small change.
(Jul 23, 2016, 01:15 PM)The Rock Wrote: [ -> ]Theres a way to bind the /engine on and /engine off in same key so you dont need to use 2 keys for 2 commands , instead its 1 key for 2 commands

I know, but you have to use alias and then save it as autosomething.cfg, where as this would make it easier.
Thank you for your suggestion!

Approved and released.

Simply toggle your vehicles engine state via /engine

/engine = Toggle

/engine on = Set engine on
/engine off = Set engine off