Jul 6, 2016, 07:30 AM
Suggestion: In-Game
In Detail Explain Your Suggestion: Now, I ain't gonna sugar coat it. I'm pissed. ROYALLY PISSED. My jimmies are rustled to levels of unfathomable proportions. Yes, I am talking about getting one shot....with a Shotgun.....from longer than logical distances. Ok, so here is the problem with the shotgun at the moment:
Instead of doing this at medium to long range:
**Makes cones shape with fingers**
It does this:
**Takes a watermelon and slams his finger through it and out the other end in a completely straight line**
**Picks up the watermelon**
Last time I checked, buckshot does NOT act like a Slug round. Now I can see this damage being ok to a certain extent in CQC, but really? Getting sniped with a shotgun from long distances? That doesn't seem very logical to me. Although some people may say:
"But it's balanced! Police get it for $700 and Criminals get it, so how is it OP???!?!?!?!?"
**Pats Little Bobby's head** "Let me tell ya' sport."
**Slaps Little Bobby** "NOT EVERYONE IS GOING TO USE AN OP WEAPON BOBBY!!!! SOME PEOPLE LIKE TO HAVE THE OTHER FACTION IN A FIREFIGHT HAVE A DECENT CHANCE FOR FUN!!!!"
**coughs**
"Excuse me."
Well, I am sure you get the point. Lower the damage as range increases. **wipes the sweat off his brow**
How Should the Developers Add This? If I knew how to code, I would've fixed this shit by now so....um...develop it into the game or some shit? I don't know, this question's pointless.
Why Should This Be Implemented? So not every faction is using one gun and that we can keep weapon variety. It's not a hard thing to do. Some people like to use the AR-15, AK-101, Mac 10, MP5, G36C, but no one can really win a firefight without a shotgun that has to be filled with a fucking Plutonium Bomb in every shell.
In Detail Explain Your Suggestion: Now, I ain't gonna sugar coat it. I'm pissed. ROYALLY PISSED. My jimmies are rustled to levels of unfathomable proportions. Yes, I am talking about getting one shot....with a Shotgun.....from longer than logical distances. Ok, so here is the problem with the shotgun at the moment:
Instead of doing this at medium to long range:
**Makes cones shape with fingers**
It does this:
**Takes a watermelon and slams his finger through it and out the other end in a completely straight line**
**Picks up the watermelon**
Last time I checked, buckshot does NOT act like a Slug round. Now I can see this damage being ok to a certain extent in CQC, but really? Getting sniped with a shotgun from long distances? That doesn't seem very logical to me. Although some people may say:
"But it's balanced! Police get it for $700 and Criminals get it, so how is it OP???!?!?!?!?"
**Pats Little Bobby's head** "Let me tell ya' sport."
**Slaps Little Bobby** "NOT EVERYONE IS GOING TO USE AN OP WEAPON BOBBY!!!! SOME PEOPLE LIKE TO HAVE THE OTHER FACTION IN A FIREFIGHT HAVE A DECENT CHANCE FOR FUN!!!!"
**coughs**
"Excuse me."
Well, I am sure you get the point. Lower the damage as range increases. **wipes the sweat off his brow**
How Should the Developers Add This? If I knew how to code, I would've fixed this shit by now so....um...develop it into the game or some shit? I don't know, this question's pointless.
Why Should This Be Implemented? So not every faction is using one gun and that we can keep weapon variety. It's not a hard thing to do. Some people like to use the AR-15, AK-101, Mac 10, MP5, G36C, but no one can really win a firefight without a shotgun that has to be filled with a fucking Plutonium Bomb in every shell.