![]() |
CityRP Money Printer - Revamp - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Money Printer - Revamp (/thread-9537.html) |
Money Printer - Revamp - Nev - Apr 23, 2016 Suggestion: Change both the Contraband model(s) as well as how they function. This thread is dedicated towards changing the Money-Printer. Reason: Quote:At the moment, many parts of the game-mode have been ruined by the addition of woodcutting and have become immensely unprofitable in comparison. For this reason, contraband needs to be completely redone (as well as many other things) and that is why I am writing this suggestion. Details (Components): Quote:1. The contraband model will be removed to accommodate a new model that will accommodate the following components which include: Details (Functionality): Quote:These different components make the process more player interactive and resource intensive, but do not necessarily increase associated risk. Because of this, we need to increase the risk of printing as you upgrade certain components of the process that change the efficiency or output of the money-printer. Details (Output): Quote:Another thing that should be changed is the way we receive money from our printers. This in itself will be both a perk but also a risk. RE: Money Printer - Revamp - Vaq - Apr 23, 2016 +Support RE: Money Printer - Revamp - Toxic - Apr 23, 2016 +support RE: Money Printer - Revamp - Mustang - Apr 23, 2016 Massive +Support RE: Money Printer - Revamp - Cooli - Apr 23, 2016 +Support if there will be an upgrade or something else to make it produce less sound. RE: Money Printer - Revamp - Dick - Apr 23, 2016 +support RE: Money Printer - Revamp - Razz - Apr 23, 2016 +support RE: Money Printer - Revamp - Soviethooves - Apr 24, 2016 +Support Want to see someone's blood red face after I ram their hard earned money printer. ![]() RE: Money Printer - Revamp - Lizard - Apr 24, 2016 +Support RE: Money Printer - Revamp - Welker - Apr 24, 2016 This is desperately needed, +support RE: Money Printer - Revamp - Zombie - Apr 24, 2016 +Support RE: Money Printer - Revamp - Cunix - Apr 24, 2016 +Support RE: Money Printer - Revamp - Faustie - Apr 24, 2016 I'd be very happy to work on this. My only concern is raising the barrier too high for new players to be able to use contraband effectively. There should still be some easy, simple option that allows new players to use contraband while still focusing the majority of their efforts on learning how to RP. If they're focusing purely on a complex contra system, there's little room for RP. RE: Money Printer - Revamp - Nev - Apr 24, 2016 I understand and agree to a certain point, however I do believe that running a money printing operation should be a hands on and interactive process to make it more labor intensive due to the profitability. You shouldn't be able to plop down a set of contraband and have it instantly start generating money. I've seen people do woodcutting while their contraband is going in the lake house and it just doesn't make sense. I do want people to be able to have options/upgrades that allow their printers to run longer, for example upgrading power supply, but like I mentioned they have the small risks of overheating from doing this and catching fire. Moulds being hard to get keeps you on your edge if you feel like leaving your operation alone with the fear that a burglar would snatch them or the police would confiscate them. We should allow new players a way to get into this without having to ask, whether that be making drug labs be an easier alternative, having the money printer be clear about what goes where (ie. Battery decal/logo placed where the battery needs to be placed) or even having a new !help system that allows players access to an assortment of information and explanatory videos that explain different parts of the gamemode. All I know is that I love doing things that are interactive. It makes me feel like I'm doing more in the game and that I'm earning my money. I also think it brings about roleplay in the process itself and how you go about and purchase supplies for it. Meeting with a guy selling printing plates in a back alley turns out to be a C.I wearing a wire and all of a sudden you have police pulling into both ends of the alley kind of RP. We want things to do with friends and it's why the Meth update was successful until we realized that the daily chemical list is horrible nearly 90% of the time and makes it impossible to do meth RE: Money Printer - Revamp - Enzyme - Apr 24, 2016 +Support |