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CityRP 2 (rc160408) [Maintenance Update] - Printable Version

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CityRP 2 (rc160408) [Maintenance Update] - Burnett - Apr 16, 2016

[Image: 6nbIeev.gif]

A major Gamemode overhaul was just released. We've modified up to 200 files for this maintenance release.


[NEW] Multiple helpers were added to ease the work of the new Team-Groupsystem


[font=Trebuchet MS][NEW] New scroll-up. scroll-down and scroll-to-bottom buttons for chat  ▲ ▼ ⦿[/font]

[font=Trebuchet MS][NEW][/font] New filter for the chat (radio)

[Image: tyUBmTw.png]



[font=Trebuchet MS][NEW][/font] Added states to typing-system:

Quote:/it = hides "Typing.." message
/w = "'*** whispers ***"
/ me = "Performing..."
/radio & /pradio & /cradio & /broadcast = "Broadcasting.."

[Image: SEt7CNn.png]


[font=Trebuchet MS][NEW] Added custom-emote-system with icon-support to the typing-system. [/font]

[Image: 7qIDD53.png]

Possible emotes:  

Quote:funny, nice, cool, sorry, wow, haha, sweet
/givemoney = cash icon
/dropmoney = cash icon

Smiley-Emotes (except for cash icon) will appear randomly whenever you use them in IC-chat. (This is to prevent people from running around with emotes all the time)

Sunday, April 24th, 2016, 12:05 pm 
Shipped with revision #949:

Toggle your character-emotes via /emotes || Emotes are disabled by default.




[font=Trebuchet MS][NEW] Added 15 new random rp-names (old-ones are still available Daniel Tutt etc)[/font]

[font=Trebuchet MS][NEW][/font] Allow players to use /h and /help when arrested/injured/handcuffed/knockedout

[FIX] Fixed multiple occassions where government-groups (for example SS, VP) could spawn blackmarket and contraband products (seeds, moneyprinters etc)

[font=Trebuchet MS][FIX][/font] Fixed duplicate-exploit with /reclaim 

[font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Reclaim coffeemachine with removal-tool[/font]

[font=Trebuchet MS][font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Reclaim coffeemachine with /reclaim[/font][/font]

[font=Trebuchet MS][FIX] Fixed pursuit-command[/font]

[font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Fixed nocolided pine-trees[/font]

[font=Trebuchet MS][FIX] Fixed bug in warnings-system (Notification is now forwarded to the target, not the staff-member)[/font]

[font=Trebuchet MS][FIX] Fixed @@ being accidental abused by players[/font]

[font=Trebuchet MS][FIX] Fixed Console not printing in chat[/font]

[font=Trebuchet MS][font=Trebuchet MS][FIX] [/font]Fixed /bans and /blacklists for staff-members[/font]


[UPD] The entire backend of teamgroups was revamped. Teams are now grouped into logical team-groups (Government, Lawenforcement, etc)
With that, tons of for-loops became obsolete, means less load for the entire gamemode

[font=Trebuchet MS][UPD] The old radio-recipients function became obsolete too. A simple if-clause gathers the correct recipients for every group[/font]

[font=Trebuchet MS][UPD] The entire chat-traffic is no longer shared among all players, only to the recipients it belongs to.[/font]
This reduces the network-traffic drastically and speeds things up.

[font=Trebuchet MS][UPD] Improved network-realibility (traffic is online forwarded where it belongs to)[/font]

[font=Trebuchet MS][UPD] Improved and cleaned-up item-files[/font]

[font=Trebuchet MS][UPD][/font] Tweaked wood-cutting timer

[font=Trebuchet MS][font=Trebuchet MS][UPD][/font] /reclaim takes 5 seconds instead of 10[/font]

[font=Trebuchet MS][UPD] Added LL logo to F1[/font]

[font=Trebuchet MS][UPD] Changed colors of Modelchooser[/font]

[font=Trebuchet MS][UPD][/font] Changed title-colors of Scoreboard

[font=Trebuchet MS][UPD] Improved chat-system (less traffic, straightforward)[/font]

[font=Trebuchet MS][UPD] Improved typing-system (less overhead)[/font]

[font=Trebuchet MS][UPD][/font] Changed minimum amount of money that can be droped ($5) ( /dropmoney /hostagemoney )

[DEL] Removed uneccessary loops
[DEL] Removed custom rank-items which were prone to crashes
[DEL] Removed /givepoint
[DEL] Removed /takepoint
[DEL] Removed /reportbug


... and classified changes.

Special thanks to:  The entire Staff, Daley, SirWulf for testing this stuff


RE: CityRP 2 (rc160408) [Maintenance Update] - Soviethooves - Apr 16, 2016

Congratulations. You made da history's


RE: CityRP 2 (rc160408) [Maintenance Update] - Cunix - Apr 16, 2016

Awesome! Thank you for your hard work!


RE: CityRP 2 (rc160408) [Maintenance Update] - Bambo - Apr 16, 2016

Awesome update! Loving it!


RE: CityRP 2 (rc160408) [Maintenance Update] - George - Apr 16, 2016

Good work as always from the Dev team!


RE: CityRP 2 (rc160408) [Maintenance Update] - Midget. - Apr 16, 2016

Good work dev team! <3


RE: CityRP 2 (rc160408) [Maintenance Update] - Maniac - Apr 16, 2016

This is insane

Great work!


RE: CityRP 2 (rc160408) [Maintenance Update] - Brynn - Apr 16, 2016

Nice work as always Burnett!


RE: CityRP 2 (rc160408) [Maintenance Update] - Overlewd - Apr 16, 2016

The FPS increase from this upgrade is HUGE (at least as seen on the Event server). This is amazing.


RE: CityRP 2 (rc160408) [Maintenance Update] - Cooli - Apr 16, 2016

Amazing!


RE: CityRP 2 (rc160408) [Maintenance Update] - Cameron - Apr 16, 2016

You have done magic here, great update!


RE: CityRP 2 (rc160408) [Maintenance Update] - SirWulf - Apr 16, 2016

Great to see all of this, just wow. Great work and look forward to playing around with it.


RE: CityRP 2 (rc160408) [Maintenance Update] - Vinic - Apr 16, 2016

Burnett has brought forth another gift from the heavens. Thank you, my Lord.


RE: CityRP 2 (rc160408) [Maintenance Update] - Mustang - Apr 16, 2016

Cool update, nice work


RE: CityRP 2 (rc160408) [Maintenance Update] - Scrotonium - Apr 16, 2016

Awesome! Did you make a typo on the

/w = "'*** whistles ***"

bit?