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CityRP 2 (rc160408) [Maintenance Update] - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: CityRP 2 (rc160408) [Maintenance Update] (/thread-9323.html) |
CityRP 2 (rc160408) [Maintenance Update] - Burnett - Apr 16, 2016 ![]() A major Gamemode overhaul was just released. We've modified up to 200 files for this maintenance release. [NEW] Multiple helpers were added to ease the work of the new Team-Groupsystem [font=Trebuchet MS][NEW] New scroll-up. scroll-down and scroll-to-bottom buttons for chat ▲ ▼ ⦿[/font] [font=Trebuchet MS][NEW][/font] New filter for the chat (radio) ![]() [font=Trebuchet MS][NEW][/font] Added states to typing-system: Quote:/it = hides "Typing.." message ![]() [font=Trebuchet MS][NEW] Added custom-emote-system with icon-support to the typing-system. [/font] ![]() Possible emotes: Quote:funny, nice, cool, sorry, wow, haha, sweet Smiley-Emotes (except for cash icon) will appear randomly whenever you use them in IC-chat. (This is to prevent people from running around with emotes all the time) Sunday, April 24th, 2016, 12:05 pm Shipped with revision #949: Toggle your character-emotes via /emotes || Emotes are disabled by default. [font=Trebuchet MS][NEW] Added 15 new random rp-names (old-ones are still available Daniel Tutt etc)[/font] [font=Trebuchet MS][NEW][/font] Allow players to use /h and /help when arrested/injured/handcuffed/knockedout [FIX] Fixed multiple occassions where government-groups (for example SS, VP) could spawn blackmarket and contraband products (seeds, moneyprinters etc) [font=Trebuchet MS][FIX][/font] Fixed duplicate-exploit with /reclaim [font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Reclaim coffeemachine with removal-tool[/font] [font=Trebuchet MS][font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Reclaim coffeemachine with /reclaim[/font][/font] [font=Trebuchet MS][FIX] Fixed pursuit-command[/font] [font=Trebuchet MS][font=Trebuchet MS][FIX][/font] Fixed nocolided pine-trees[/font] [font=Trebuchet MS][FIX] Fixed bug in warnings-system (Notification is now forwarded to the target, not the staff-member)[/font] [font=Trebuchet MS][FIX] Fixed @@ being accidental abused by players[/font] [font=Trebuchet MS][FIX] Fixed Console not printing in chat[/font] [font=Trebuchet MS][font=Trebuchet MS][FIX] [/font]Fixed /bans and /blacklists for staff-members[/font] [UPD] The entire backend of teamgroups was revamped. Teams are now grouped into logical team-groups (Government, Lawenforcement, etc) With that, tons of for-loops became obsolete, means less load for the entire gamemode [font=Trebuchet MS][UPD] The old radio-recipients function became obsolete too. A simple if-clause gathers the correct recipients for every group[/font] [font=Trebuchet MS][UPD] The entire chat-traffic is no longer shared among all players, only to the recipients it belongs to.[/font] This reduces the network-traffic drastically and speeds things up. [font=Trebuchet MS][UPD] Improved network-realibility (traffic is online forwarded where it belongs to)[/font] [font=Trebuchet MS][UPD] Improved and cleaned-up item-files[/font] [font=Trebuchet MS][UPD][/font] Tweaked wood-cutting timer [font=Trebuchet MS][font=Trebuchet MS][UPD][/font] /reclaim takes 5 seconds instead of 10[/font] [font=Trebuchet MS][UPD] Added LL logo to F1[/font] [font=Trebuchet MS][UPD] Changed colors of Modelchooser[/font] [font=Trebuchet MS][UPD][/font] Changed title-colors of Scoreboard [font=Trebuchet MS][UPD] Improved chat-system (less traffic, straightforward)[/font] [font=Trebuchet MS][UPD] Improved typing-system (less overhead)[/font] [font=Trebuchet MS][UPD][/font] Changed minimum amount of money that can be droped ($5) ( /dropmoney /hostagemoney ) [DEL] Removed uneccessary loops [DEL] Removed custom rank-items which were prone to crashes [DEL] Removed /givepoint [DEL] Removed /takepoint [DEL] Removed /reportbug ... and classified changes. Special thanks to: The entire Staff, Daley, SirWulf for testing this stuff RE: CityRP 2 (rc160408) [Maintenance Update] - Soviethooves - Apr 16, 2016 Congratulations. You made da history's RE: CityRP 2 (rc160408) [Maintenance Update] - Cunix - Apr 16, 2016 Awesome! Thank you for your hard work! RE: CityRP 2 (rc160408) [Maintenance Update] - Bambo - Apr 16, 2016 Awesome update! Loving it! RE: CityRP 2 (rc160408) [Maintenance Update] - George - Apr 16, 2016 Good work as always from the Dev team! RE: CityRP 2 (rc160408) [Maintenance Update] - Midget. - Apr 16, 2016 Good work dev team! <3 RE: CityRP 2 (rc160408) [Maintenance Update] - Maniac - Apr 16, 2016 This is insane Great work! RE: CityRP 2 (rc160408) [Maintenance Update] - Brynn - Apr 16, 2016 Nice work as always Burnett! RE: CityRP 2 (rc160408) [Maintenance Update] - Overlewd - Apr 16, 2016 The FPS increase from this upgrade is HUGE (at least as seen on the Event server). This is amazing. RE: CityRP 2 (rc160408) [Maintenance Update] - Cooli - Apr 16, 2016 Amazing! RE: CityRP 2 (rc160408) [Maintenance Update] - Cameron - Apr 16, 2016 You have done magic here, great update! RE: CityRP 2 (rc160408) [Maintenance Update] - SirWulf - Apr 16, 2016 Great to see all of this, just wow. Great work and look forward to playing around with it. RE: CityRP 2 (rc160408) [Maintenance Update] - Vinic - Apr 16, 2016 Burnett has brought forth another gift from the heavens. Thank you, my Lord. RE: CityRP 2 (rc160408) [Maintenance Update] - Mustang - Apr 16, 2016 Cool update, nice work RE: CityRP 2 (rc160408) [Maintenance Update] - Scrotonium - Apr 16, 2016 Awesome! Did you make a typo on the /w = "'*** whistles ***" bit? |