Security guard suggestion - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Security guard suggestion (/thread-8455.html) |
Security guard suggestion - Defterscroll - Feb 15, 2016 Suggestion for: in game In detail, explain your suggestion: So I wanted to start a job as a permanent security officer only to find that they don't carrys any weapons, handcuffs ect. My suggestion is to either have security guards spawn with handcuffs, asp baton, and search ability or allow them to manufacture them. Why should this be implemented?: I believe it will make crime a less frequent and if needed help out law enforcement with the detainment of offenders. [font='Helvetica Neue', Helvetica, 'Nimbus Sans L', Arial, 'Liberation Sans', sans-serif]Other local and state governments occasionally enter into special contracts with security agencies to provide patrol services in public areas. These personnel are sometimes referred to as "private police officers". [font='Helvetica Neue', Helvetica, 'Nimbus Sans L', Arial, 'Liberation Sans', sans-serif]authority to act upon reported observations that security does not have the authority to act upon. However, some states allow Licensed Security Officers full arrest powers equal to those of a Sheriff's Deputy.[/font][/font] RE: Security guard suggestion - Stomm - Feb 16, 2016 +Support Handcuffs seem reasonable, however I'm not sure they should have weapons issued to them on spawn, even a baton. Requiring them to furnish their own weapon is perfectly reasonable, that is how it's done around here anyways. RE: Security guard suggestion - Daley - Feb 16, 2016 They should get something to aid them in the job. Also everyone can search. RE: Security guard suggestion - Taylor - Feb 16, 2016 +Support for the handcuffs -Support for the Guns RE: Security guard suggestion - SirWulf - Feb 16, 2016 +support on non-lethal additions. Handcuffs, taser... a guard with lethal firearms are not used for anything but high-risk areas, and even some of those don't allow weapons inside the facilities anyway. So, nothing lethal but they could at least use a baton or taser to subdue any threat. RE: Security guard suggestion - Kung Fury - Feb 16, 2016 +support RE: Security guard suggestion - Zeyon - Feb 16, 2016 + Support I think they should spawn with handcuffs and/or ASP batons RE: Security guard suggestion - Cameron - Feb 16, 2016 +Support for the handcuffs. RE: Security guard suggestion - Mr.Sir - Feb 16, 2016 +Support for handcuffs and non-lethal weapons. RE: Security guard suggestion - Project - Feb 16, 2016 They should be able to buy the handcuffs/zipties and the tazer and be able to buy and use it when security guards. RE: Security guard suggestion - Soviethooves - Jul 14, 2016 Poll Added. Please add your Support as soon as possible. Thank you for your cooperation. RE: Security guard suggestion - Burnett - Dec 17, 2016 This suggestion is in voting stage. You have 7 days to participate before we move it to >Declined< or >Popular<. Please note: A suggestion in the >Popular< section may be moved to >Declined< or >Approved< RE: Security guard suggestion - Doctor Internet - Dec 17, 2016 +support for cuffs and perhaps a taser. Even if they are purchasable or craftable (@Faustie, depleted taser cells), it would help allow for guards to be less-lethal. RE: Security guard suggestion - Burnett - Dec 24, 2016 Approved for handcuffs and non-lethal weapons. RE: Security guard suggestion - Doctor Internet - Jul 1, 2017 Added handcuffs in revision 2977. https://limelightgaming.net/services/changelogs/index.php?rev=2977 Due to the way tasers ammo is handled, tasers won't be added for security guards at this time. |