[In-Game] Ammo Usage - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: [In-Game] Ammo Usage (/thread-7937.html) Pages:
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[In-Game] Ammo Usage - Bambo - Jan 21, 2016 Suggestion for In-Game In detail, explain your suggestion: When the gun is holstered or dc'ed the amount of ammo left will return back to the inventory. I suggest 2 ways this can be done. 1- Ammo cartridges have a certain amount of bullets in them, a system like current fps games have can be implemented. 2-Another ammo package will show but it will have (USED) next to it, which means it had the amount as before. This can also create roleplays. Like leaving one bullet and giving someone a choice about 2 people and whose life to take. Why should this be implemented? When holstering a gun the ammo is wasted. I don't think it's realistic and sometimes it's just a waste of money. For example when you disconnect or the server crashes or even when you holster without using it even though you can still use the gun afterwards it still is unrealistic. Also you waste ammo for nothing when you try to equip a gun that can not be used as that job. In my opinion the ammo should be holstered as well. Note: A similar or even the same suggestion was made before by me but it was denied due to the devs having too much work on their hands, with hope that the work is less right now I decided to remake this suggestion. RE: [In-Game] Ammo Usage - Midget. - Jan 21, 2016 +Support I used to always use my AWM and .338 ammo and not have to fire a single bullet then holster which would lose all of the ammo which is annoying. RE: [In-Game] Ammo Usage - Cunix - Jan 21, 2016 +Support RE: [In-Game] Ammo Usage - RK-FIN - Jan 21, 2016 + Support RE: [In-Game] Ammo Usage - Daley - Jan 22, 2016 +support RE: [In-Game] Ammo Usage - Kung Fury - Jan 23, 2016 +support RE: [In-Game] Ammo Usage - PaulB - Jan 23, 2016 +Support, How I would get 2 hostages, Give 2 magnums, with 1 bullet in each ;-) RE: [In-Game] Ammo Usage - Fre4kDahKid - Jan 24, 2016 +Support RE: [In-Game] Ammo Usage - Doctor Internet - Feb 3, 2016 + Support RE: [In-Game] Ammo Usage - Burnett - Feb 3, 2016 @Faustie RE: [In-Game] Ammo Usage - Bambo - Feb 10, 2016 *bump* RE: [In-Game] Ammo Usage - Toxic - Feb 10, 2016 (Jan 21, 2016, 05:34 PM)Midget HD Wrote: +Support You know you don't lose the ammo you equip if all you're doing is holstering the weapon that uses it, right? +support to OP RE: [In-Game] Ammo Usage - Realize - Feb 10, 2016 +Support
RE: [In-Game] Ammo Usage - Mr.Sir - Feb 10, 2016 +Support RE: [In-Game] Ammo Usage - George - Mar 20, 2016 I believe this has been talked about. Approved. |