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[Guide] SWAT: House Calls... - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: CityRP (https://limelightgaming.net/forums/forum-199.html) +--- Forum: Roleplay (https://limelightgaming.net/forums/forum-256.html) +---- Forum: Roleplay Advice (https://limelightgaming.net/forums/forum-259.html) +---- Thread: [Guide] SWAT: House Calls... (/thread-7644.html) |
[Guide] SWAT: House Calls... - Oobrie - Jan 7, 2016 SWAT
Your job as a SWAT trooper is to listen to your Sergeant. Full-stop. His orders are to be followed, even if the president disagrees.
He is the commander of an elite team of counter-terrorists. Listen. To. Him.
Whether that be to shoot, flash, or simply report to a location.
Do it.
This guide will only help if you encourage COMMUNICATION between you and your team.
COMMUNICATION is key!
Now that we've got that bombshell out of the way, let's talk about how you - as a SWAT Sergeant - can turn the freshest faced of trigger-happy dumplings into an elite, disciplined and quick-thinking team, held together by a concrete bonding of trust, tactics and resentment for criminals.
As the title implies, we're going to be talking about how you should prepare and organise your team for the following:
It's very, very wise to teach your team procedures between calls. Not only does it keep them interested, making them more likely to stay in the team - it makes them a hell of a lot more deadly if they know how to react to every situation. We're going to start with PROPERTY RAIDS.
When raiding a property, it's typically due to an Officer being placed in too much danger to do so, or an Officer actually being shot and killed. Regardless, it typically involves firearms. Guns. Things that hurt people who don't know how to deal with it. Now this is where you have two options; you can let your team 'wing' it. They have guns, rams and the ability to warrant, so just Leeroy it.
If that's your choice, switch back to Citizen, please.
Your second choice is to do the following:
A screenshot for the above step was beyond complicated, it would have to be some kind of SFM film which... I cannot do. However, if you can do STEP 4 , then it should be easy to visualize how to execute the assault.
Remember, this takes quite a bit of team-training, and it's normally best to do it away from the Nexus. I'd suggest creating a base in the Industrial, where your gunshots are a lot less likely to freak out the general population. I know this sounds like something that can only materialize from some sort of tactical-shooter, but I've already managed to organise this the last 2/3 times I've been SWAT Sergeant, the third time was only prevented due to a rather inconvenient ban. But if you can organize your SWAT team to even assemble, then all it takes is some patience, time and honest (but not harsh) criticism to get this down to a tee.
Well, that's about it, folks. I hope this helps in some way, because the SWAT team should be more than just "polis clan wif biger gun".
On some occasions, you'll be outgunned and outnumbered by a large Mafia, Rebel, Clan or Other team. So simply having concussions, kevlar and an AR-15 isn't going to cut it.
These opposing teams tend to fault in co-ordination. If you can stay orientated, stay alert and stay to the plan, you will have a massive strategic advantage.
Thanks for reading. RE: [Guide] SWAT: House Calls... - Cunix - Jan 7, 2016 Excellent guide RE: [Guide] SWAT: House Calls... - Soviethooves - Jan 7, 2016 Nicely done! Love the addition of the pictures! RE: [Guide] SWAT: House Calls... - Project - Jan 7, 2016 I love the training we have done as SWATs together and I look forward to do it again. <3 |