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In game clock bug - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Bugs (https://limelightgaming.net/forums/forum-243.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-244.html) +---- Thread: In game clock bug (/thread-6855.html) |
In game clock bug - Jono - Oct 28, 2015 See gif ![]() Re: In game clock bug - Labrador - Oct 28, 2015 (Oct 28, 2015, 09:07 PM)Jono link Wrote: See gif 82 to 12 That's what I noticed and that's a fucking problem. Re: In game clock bug - bimkx - Oct 28, 2015 Is that green shit an FPS counter? Re: In game clock bug - Jono - Oct 28, 2015 (Oct 28, 2015, 09:33 PM)Chocolate Labrador link Wrote: [quote author=Jono link=topic=2503.msg24317#msg24317 date=1446059260] 82 to 12 That's what I noticed and that's a fucking problem. [/quote] 82 to 112 actually ![]() And yeah, FPS counter. Re: In game clock bug - bimkx - Oct 28, 2015 So the bug is that the time is skipping, not a giant fps drop to 12fps? Re: In game clock bug - Overlewd - Oct 28, 2015 It's not skipping. It goes to X:60 instead of X+1:00 (e.g 10:60 instead of 11:00) Re: In game clock bug - Jono - Oct 29, 2015 The bug is, that in this instance, it should go from 10:59 to 11:00, as it does with real-time clocks... |