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LimeLight Exclusive - Map Makeover - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: LimeLight Exclusive - Map Makeover (/thread-6511.html) |
LimeLight Exclusive - Map Makeover - Obay - Sep 27, 2015 ![]() Today I've been working on our very popular map v33x in order to make it look more functional, lively and open up more role-play opportunities. This is an ongoing project for myself and I am looking for feedback and anything you guys may be interested in having implemented on our live map! As you can see so far LimeLight have now added their signature bus stops and carefully placed to ensure the bus fits comfortably for a reduced risk of crashing. Along side that we have added some landline phones which may soon be operational for your meth chemical list! (Spoiler) Other miscellaneous things such as flowers and fences have been added around the map to give it more of a lively feel! Here are some Previews on the transformation so far! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Please, If you have any suggestions that you think might spice up your city a little more, let me know! That also for for locations outside of the city as well. Re: LimeLight Exclusive - Map Makeover - Narc - Sep 27, 2015 Good work as always ![]() Re: LimeLight Exclusive - Map Makeover - Tzimanious - Sep 27, 2015 Are the missing textures part of the map makeover too? JK ![]() Awesome work! Re: LimeLight Exclusive - Map Makeover - Freezak - Sep 27, 2015 Great to see that something is going on ![]() Re: LimeLight Exclusive - Map Makeover - Blurr - Sep 27, 2015 Looking good, I like what you have done so far. I was wondering if there is going to be a v2d makeover since it is still a standered map and not many players use it due to lit being less functional. Re: LimeLight Exclusive - Map Makeover - Obay - Sep 27, 2015 (Sep 27, 2015, 05:16 PM)Blurr link Wrote:Looking good, I like what you have done so far. Yes! I will adding details to v2d also! Re: LimeLight Exclusive - Map Makeover - jarz - Sep 27, 2015 Might I refer you to my suggestion thread here from when L2 was first launched in August. https://limelightgaming.net/index.php?topic=551.0 Re: LimeLight Exclusive - Map Makeover - Obay - Sep 27, 2015 I know where you are coming from with the benches, the one on the left will be removed, however it is bugged and will need to be removed from the hard code. However the rest of the stuff have suggested can be tweaked. Re: LimeLight Exclusive - Map Makeover - Clementio - Sep 27, 2015 V33x not heavy enough! Lets put the FPS from 10 to 5 now ![]() Re: LimeLight Exclusive - Map Makeover - Stomm - Sep 27, 2015 Not a fan of the Public Parking props or the fence and slide in the grassy area by apartments. I have used both those areas multiple times for various things, and would hate to see their use limited by useless props. Re: LimeLight Exclusive - Map Makeover - Obay - Sep 27, 2015 (Sep 27, 2015, 10:08 PM)Stomm link Wrote:Not a fan of the Public Parking props or the fence and slide in the grassy area by apartments. I have used both those areas multiple times for various things, and would hate to see their use limited by useless props. Not to mention they can be removed upon your request Re: LimeLight Exclusive - Map Makeover - Kobi Blade - Sep 28, 2015 It's a shame to see time being wasted on increasing the prop count on the map, decreasing FPS, instead of using any of the new revisions/maps the developer of Evo City has already released. Both v2d and v33x have lost support, years ago. Re: LimeLight Exclusive - Map Makeover - Freezak - Sep 28, 2015 (Sep 28, 2015, 02:58 AM)Kobi Blade link Wrote:It's a shame to see time being wasted on increasing the prop count on the map, decreasing FPS, instead of using any of the new revisions/maps the developer of Evo City has already released. Need to agree on that one though. Re: LimeLight Exclusive - Map Makeover - GRiiM - Sep 28, 2015 (Sep 28, 2015, 02:58 AM)Kobi Blade link Wrote:It's a shame to see time being wasted on increasing the prop count on the map, decreasing FPS, instead of using any of the new revisions/maps the developer of Evo City has already released. Agreed that we should use newer revisions of the EvoCity maps, it'd set us apart more from other communities. I really don't mind having world props around the map though if they make it more aesthetically pleasing, a few static props really won't do much to your fps. Re: LimeLight Exclusive - Map Makeover - Obay - Sep 28, 2015 (Sep 28, 2015, 02:58 AM)Kobi Blade link Wrote:It's a shame to see time being wasted on increasing the prop count on the map, decreasing FPS, instead of using any of the new revisions/maps the developer of Evo City has already released. Can I just add that this has not affected development in any way, this is purely just my project. This has not affected FPS in any way and adds no strain to the servers performance, that I can assure you. |