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[Guide/Handbook] Militarization 101: Serious & Advanced - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: CityRP (https://limelightgaming.net/forums/forum-199.html) +--- Forum: Roleplay (https://limelightgaming.net/forums/forum-256.html) +---- Forum: Roleplay Advice (https://limelightgaming.net/forums/forum-259.html) +---- Thread: [Guide/Handbook] Militarization 101: Serious & Advanced (/thread-5566.html) |
[Guide/Handbook] Militarization 101: Serious & Advanced - Narc - Aug 12, 2015 Militarization 101: Serious & Advanced By Narc This guide takes you through the more complex sides of roleplaying as a military figure. It is primarily aimed at individuals roleplaying as such outside of a server government role. I will be featuring some intermediately basic to some very advanced techniques, although every piece of content is designed for the avid roleplayer and not a beginner. This guide also includes content from former field manuals from clans I have operated with military themes which have proven to be incredibly beneficial to the experience and efficiency of those. Changelog Table of Contents 1) - Preface 2) - Passive-Aggressive Military 3) - Scenarios & Types 4) - Communication 5) - Advanced Combat 6) - Finishing Words 1) - Preface As an intermediate roleplayer, you should know the basics of character creation, how to execute proper roleplay and how to form it, considering you know so, the next sections will take you through different types of military roleplay, communication and how to handle combat as a unit, while still upholding great roleplay values. Do keep in mind that these are more of a handbook than a guideline, since there are endless opportunities and ways to roleplay these, this is merely the way that I see it done best and find enjoyment of the sort. Following and doing things along the lines of this guide will most certainly aid you in not only enjoying it more, but also making it well-done, proper and avoiding (often) unnecessary game changing aggressive roleplay. Whilst the military as a whole is considered aggressive for obvious reasons, the roleplay it engages in does not have to be, it all depends on how you choose to execute it. They will usually meet on the halfway, aggressive roleplay with a good roleplay backstory and supporting foreplay will always be better than just a simple raid or shootout. I find the aspects of working together and accomplishing something, be it just smaller operations or bigger ones is very giving, using teamwork and advanced communication to reach a mutual goal, with or without gain is a good aim to have with this sort of roleplay. 2) - Passive-Aggressive Military Personally, I use this term to describe the act of incorporating good and in-depth roleplay into an aggressive situation. Weapons and military parties are often associated with being incredibly aggressive, while it all comes down to how you use these weapons, and whether or not you choose to create a broader purpose for them. Some points that are associated with this will be coming up in the communication and advanced combat sections, as a whole these are two very crucial parts to turn militarized roleplay both ways. There is a significant difference between just firing the gun and actually making use and utilizing the situation to attempt to solve it intelligently, be it alone or with a unit. Anything in this category could range from a high powered checkpoint to a research facility. Using a checkpoint with military force is an interesting situation, since it will allow you to display military efforts and go in-depth with your role as you search and regulate vehicles or pedestrians passing through it, whilst doing so also possibly aiding law enforcement with pursuits or taking down wanted suspects. Using a research facility with military power is yet another option that can be done in so many ways, it could be fronted as a research facility but in actuality it being a corrupt backsite for drugs and financial crimes. Guarding said facilities also falls under the same category, it can be done in many ways and all sorts of roleplay can be included in order to spice up the experience for everyone. Rather than just stand still with a gun and stop intruders, you should use your radio to communicate with everyone else involved, create routines, call-signs and actively secure the perimeter using roleplay terms. These are just examples, as I will be getting to some more in-depth explanations and options in the upcoming section. 3) - Scenarios & Types This section covers a few different scenarios and types of roleplay that falls under the military category, including how they're best done, regulations and a general guideline for them. Private Military Contracting If operating as a private military contractor (security/protective detail, aiding in raids, transport, etc.), firstly make sure that you get the government on your side. Receive issued licenses for your use of weaponry within reason, or perhaps even offer your services to the government itself in times where it may be needed. Next up, detail and background is important; you need to have something to operate out of, it can range from just a small office space to a garage, or even a larger operating base. A common sight seen is that people use these privileges as an excuse to perform excessively aggressive roleplay, I'd advise to incorporate and involve detailed roleplay as previously described as passive-aggressive roleplay. The opportunities are endless in this category, since it is a pretty broad and collected term. Militarized Research & Development (weapons manufacturing, powerplants, high security facilities, etc.) This exact scenario is generally more passive than aggressive, as it obviously requires a lot of roleplay and interaction in order to succeed. The security detail around this is what brings in the aggressive parts, as obviously it involves weapons, but then again some of the processes mentioned previously could be applied and enhance general roleplay situations within. There isn't much to this, since as an experienced roleplayer the general concept of setting something like this up will be no problem. It could include anything between nuclear poweplants, facilities storing high value military intelligence or assets, manufacturing of high value equipment for military use, or even the development of medicine for use in military contexts. SWAT/governmental response units This falls under police militarization, it doesn't only apply to the specific job, but could also aid officers that create special task forces to focus on certain groups that require an enhanced array of armament to be used. A specific that is important to keep in mind while being bound as a response unit, and that being your only purpose as SWAT is to keep yourself in the background until you're dispatched, otherwise you will essentially serve the same purpose as an officer, just with higher end gear, and that is not the point of the role. As an officer in a special task force, you would logically discuss the matters with other parts of the government and receive express authorization from your supervisor and/or the president in order to continue. An example could be a gang task force, with the use of military powered weapons in order to suppress the gang violence. Even then, there are not many limits, so long as you stay with in the borders of your job. These are just a few examples, as obviously military roleplay isn't bound to three types or scenarios. It occurs in many other types, operations and special events all around. The use of general knowledge on the subject often comes in handy, and will also allow you to develop upon your character on a more in-depth level. It all comes down to your imagination and innovation into it all, there is always some way to incorporate military themes to your daily roleplay experience in one way or another. A few pictures of some I've personally done in the past: 4) - Communication This part is specifically beneficial for both the enhancement of roleplay as well as the efficiency during combat. The importance of communication with your unit is excessive, during combat it can mean the difference between life and death, and during roleplay it enhances and creates a more lifelike dynamic. I'll make this section fairly brief since it is a rather simple subject, things like reporting in and asking for reports of how things are planning out elsewhere, abbreviations and codes, operation completion through working together are all a part of this. The following is taken out of the Cerberus Sierra field initiative manual: Quote:Communication: The following are glossaries, also taken from the Cerberus Sierra field initiative manual: Quote:General All of these terms aren't crucial nor near beneficial in all situations, but they're in use during clan related military roleplays conducted. That being said, they're good to know and can enhance the experience during combat or even just in normal situations. 5) - Advanced Combat This section features some more in-depth aspects of involving yourself with a combat situation, again I will feature some steps from the Cerberus Sierra field initiative manual, since it is my best possible description of how it's done. Quote:Protocol & Code of Engagement: All of these points will help you not only come out on top of combat situations, but also enhance the amount of teamwork and at least making it a process rather than just running and gunning. Taking it seriously is often better for most people. 6) - Finishing Words This guide is designed to guide you through military roleplay processes partially, but not all the way through. Some points are up to yourself, and do keep in mind that most of these points are my personal opinions and ways of getting things done on these matters. If you have any questions, or wish further guidance feel free to contact me at any time. Any comments are welcome, as well as I hope you enjoyed and gathered something from this manual. Thank you Re: [Guide/Handbook] Militarization 101: Serious & Advanced - franku - Aug 12, 2015 Nice guide, man! Super detailed ![]() Re: [Guide/Handbook] Militarization 101: Serious & Advanced - DoomDude1 - Aug 12, 2015 Here's a tip: When you don't hear the command properly, don't say "repeat". It's not what you think it is (it means repeat artillery fire in the US and Canadian forces, IIRC) Re: [Guide/Handbook] Militarization 101: Serious & Advanced - jarz - Aug 12, 2015 (Aug 12, 2015, 09:07 PM)DoomDude1 link Wrote:Here's a tip: When you don't hear the command properly, don't say "repeat". It's not what you think it is (it means repeat artillery fire in the US and Canadian forces, IIRC) I don't think LimeLight has artillery so I do not have to worry about that ![]() Re: [Guide/Handbook] Militarization 101: Serious & Advanced - Nacreas - Aug 13, 2015 A useful guide indeed. Keep it up, Narc. 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