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Handcuffs n' Zipties - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: Handcuffs n' Zipties (/thread-29327.html) |
Handcuffs n' Zipties - Taylor - May 19, 2025 ![]() Evening All,
Over the past few weeks, I have been working on the equipment available to law enforcement, and I'm happy to announce the first of these updates is ready!
Following an approved suggestion, I have slightly reworked how handcuffs function, and have also added zipties.
So, what's changed?
To begin with, handcuffs have been reduced from infinite "ammo", to 2 pairs per officer. These can of course be regained by uncuffing a suspect.
Zipties have also been added, with a limit of 5 per officer, zipties are functionally identical to handcuffs, however the time to cuff is drastically lower; and zipties cannot be regained, they are permanently lost on use.
How do I use them?
Like with all other equipment, you're now able to select your restraint type from the armoury, simply select what you would like to carry, and press "Accept"
![]() Cheers guys, and stayed tuned for more updated to government equipment in the coming weeks <3
Credits:
@Cunix - Original Suggestion
@Taylor - Coding, Testing, Debugging
@Night - Testing, Debugging, Moral Support
@Doctor Internet - Debugging
RE: Handcuffs n' Zipties - Night - May 19, 2025 Nice work Taylor, glad to see this go live! RE: Handcuffs n' Zipties - Vadar - May 19, 2025 Great work @Taylor ! RE: Handcuffs n' Zipties - MRZ - May 20, 2025 Great work Tay! RE: Handcuffs n' Zipties - Cooli - May 20, 2025 Awesome! Thanks for the amazing work. RE: Handcuffs n' Zipties - Emc2 - May 20, 2025 Nice work! |