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Handcuffs n' Zipties - Printable Version

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Handcuffs n' Zipties - Taylor - May 19, 2025

[Image: header-update-background.png]

Evening All,

Over the past few weeks, I have been working on the equipment available to law enforcement, and I'm happy to announce the first of these updates is ready!

Following an approved suggestion, I have slightly reworked how handcuffs function, and have also added zipties.

So, what's changed?

To begin with, handcuffs have been reduced from infinite "ammo", to 2 pairs per officer. These can of course be regained by uncuffing a suspect.

Zipties have also been added, with a limit of 5 per officer, zipties are functionally identical to handcuffs, however the time to cuff is drastically lower; and zipties cannot be regained, they are permanently lost on use.

How do I use them?

Like with all other equipment, you're now able to select your restraint type from the armoury, simply select what you would like to carry, and press "Accept"

[Image: derma.png]

Cheers guys, and stayed tuned for more updated to government equipment in the coming weeks <3

Credits:
@Cunix‍ ‍- Original Suggestion
@Taylor‍ ‍- Coding, Testing, Debugging
@Night‍ ‍- Testing, Debugging, Moral Support
@Doctor Internet‍ ‍- Debugging



RE: Handcuffs n' Zipties - Night - May 19, 2025

Nice work Taylor, glad to see this go live!


RE: Handcuffs n' Zipties - Vadar - May 19, 2025

Great work @Taylor !


RE: Handcuffs n' Zipties - MRZ - May 20, 2025

Great work Tay!


RE: Handcuffs n' Zipties - Cooli - May 20, 2025

Awesome! Thanks for the amazing work.


RE: Handcuffs n' Zipties - Emc2 - May 20, 2025

Nice work!