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CityRP CPR | Giving the ability for players to revive other players - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP CPR | Giving the ability for players to revive other players (/thread-29151.html) |
CPR | Giving the ability for players to revive other players - Chang Lee Sun - Feb 22, 2025 Explain your suggestion, in detail: Give players the ability to try to revive another injured player using /cpr. If another player has a minor injury, another player could have a 20% probability every 2 min to revive the injured player using /cpr while looking at them. To not alleviate the need for EMS/FD to respond, revived players would have only 20% of their health every time they are revived using CPR, can be healed to 50% using regular medkits and healthkits, and need a heavy medkit to get back to full health, same as a heavy injury. Explain why the suggestion should be implemented: Being injured during rp's sucks. This would help in situations where EMS/FD is offline or just unavailable and alleviate staff's need to revive players. RE: CPR | Giving the ability for players to revive other players - Limelight Gaming - Feb 22, 2025 Thank you for your suggestion, Chang Lee Sun! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: CPR | Giving the ability for players to revive other players - Night - Mar 3, 2025 It depends. For light injuries, like being hit by a vehicle or stabbed with a knife maybe, yeah it makes sense. If I fill someone full with bullets, no way CPR is helping. They're too far gone. +supp with the above in mind. RE: CPR | Giving the ability for players to revive other players - Limelight Gaming - Mar 3, 2025 Pushing for Staff Review. #type:[review] RE: CPR | Giving the ability for players to revive other players - Da Cool Cow - Mar 3, 2025 Rather than a command, it would be better imo to implement this directly into the fists - much like how the pushing feature now works when aiming at a living player with fists, if you aim at a dead player with fists it would prompt you to start CPR. I think there would be too many commands if it were just to be implemented as a command Additionally, the feature could be fleshed out, like the cooking skill to include a medical skill which when levelled up has a slightly higher percentage of giving successful CPR - although I think it should still be low overall so as to not make EMS/FD obsolete. CPR | Giving the ability for players to revive other players - Doctor Internet - Mar 30, 2025 Approved. |