![]() |
CityRP Black Market & Weapon Modifications - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Black Market & Weapon Modifications (/thread-29040.html) |
Black Market & Weapon Modifications - Kurdayeti - Feb 8, 2025 Explain your suggestion, in detail: It should be apparent in the in-character chat whenever we attach and de-attach any weapon modification, including but not limited to battle sights, suppressors, extensions and the like. I also think the specific changes should be seen on the weapon you're wielding, if possible, and a functional unequip system should be implemented as we're restricted to /disarm for that. Explain why the suggestion should be implemented: This would add more depth to roleplay scenarios and make it a little more interesting. For example, whenever we equip binoculars and kevlars, it's apparent in the chat. Implementing at least the chat part would be great, but both would be even better. Implementing the unequip part would make using the extensions much more intuitive as well. RE: Black Market & Weapon Modifications - Limelight Gaming - Feb 8, 2025 Thank you for your suggestion, Kurdayeti! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: Black Market & Weapon Modifications - Taylor - Feb 8, 2025 It seems more like a bug rather than an intended feature. +Support regardless RE: Black Market & Weapon Modifications - Doctor Internet - Feb 9, 2025 When you attach them to the gun, or when you make them available (pressing use in the inventory)? RE: Black Market & Weapon Modifications - Kurdayeti - Feb 9, 2025 (Feb 9, 2025, 05:49 PM)Doctor Internet Wrote: When you attach them to the gun, or when you make them available (pressing use in the inventory)? When pressing the 'use' button in the inventory, it should be confirmed at the in-character chat that you've done that. When attaching them, the specific attachments should be visible. RE: Black Market & Weapon Modifications - Daley - Feb 20, 2025 I'm not sure if it's possible to have them visible on the weapon for other players. It might be a limitation with that weapon base. RE: Black Market & Weapon Modifications - Kurdayeti - Feb 21, 2025 (Feb 20, 2025, 03:05 PM)Daley Wrote: I'm not sure if it's possible to have them visible on the weapon for other players. It might be a limitation with that weapon base. If it’s not possible, then we can skip that part of the suggestion and consider the chat part at least. Hopefully there’s a way though. RE: Black Market & Weapon Modifications - Kurdayeti - Feb 26, 2025 UPDATE: Added de-attach/remove to the chat part as well. RE: Black Market & Weapon Modifications - Kurdayeti - Mar 1, 2025 UPDATE: There is no functional unequip system, so you're forced to use /disarm instead. Added this to the suggestion as well. RE: Black Market & Weapon Modifications - Limelight Gaming - Mar 1, 2025 Pushing for Staff Review. #type:[review] Black Market & Weapon Modifications - Doctor Internet - Mar 7, 2025 Approved. |