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CityRP Scale locker loot with player count - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Scale locker loot with player count (/thread-28909.html) |
Scale locker loot with player count - Project - Jan 26, 2025 Explain your suggestion, in detail: Nerf the loot of the lockers to and then have it get better the more players (or cops) are online. Explain why the suggestion should be implemented: Currently with 4 people on the server I can get the same loot with almost 0 danger than if I was looting it when the server has 30 people on. This rewards do it when the server pop is low. The reward should match the risk. RE: Scale Locker Loot with player count - Limelight Gaming - Jan 26, 2025 Thank you for your suggestion, Project! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: Scale locker loot with player count - Vadar - Jan 26, 2025 +Support Either this or prevent lockpicking if no Gov. Ruined the worth of my Hazmat ![]() RE: Scale locker loot with player count - Montyfatcat - Jan 26, 2025 +supp Would be worth seeing what else can be scaled too RE: Scale locker loot with player count - Markus - Jan 26, 2025 +Support Honestly, that sounds like a sick concept. RE: Scale locker loot with player count - Jen - Jan 26, 2025 We already do something similar with salaries +Support Scale locker loot with player count - Doctor Internet - Jan 26, 2025 Approved. Added in Revision 882ae63. |