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CityRP Set all non-consumable, non-equippable, non-ingredient items to size zero. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Set all non-consumable, non-equippable, non-ingredient items to size zero. (/thread-28847.html) |
Set all non-consumable, non-equippable, non-ingredient items to size zero. - Doctor Internet - Jan 20, 2025 Explain your suggestion, in detail: Essentially, make every long-term item (vehicles, suits, accessories, "rp items" such as the metal detector) have zero size in the inventory. Explain why the suggestion should be implemented: Allows more room for actual consumables, which should be taking space. Allows us to work towards the goal of reducing overall inventory sizes, if these items are removed from the equation. RE: Set all non-consumable, non-equippable, non-ingredient items to size zero. - Limelight Gaming - Jan 20, 2025 Thank you for your suggestion, Doctor Internet! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: Set all non-consumable, non-equippable, non-ingredient items to size zero. - Limelight Gaming - Jan 24, 2025 Pushing for Staff Review. #type:[review] Set all non-consumable, non-equippable, non-ingredient items to size zero. - Doctor Internet - Jan 28, 2025 Approved. |