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CityRP Clientside Lights - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Clientside Lights (/thread-28711.html) |
Clientside Lights - Dick - Jan 8, 2025 Explain your suggestion, in detail: Add the ability for players to create lights. Explain why the suggestion should be implemented: You'll notice the title states Clientside Lights. To improve players' performance, lights should be able to be toggled to allow for increased FPS when needed. In theory, this should help those who aren't interacting in places where people don't need the lights available, but additionally, if Stormfox or a Day / Night system is added in the future, it allows for lights to be present for players. RE: Clientside Lights - Limelight Gaming - Jan 8, 2025 Thank you for your suggestion, Dick! It will take a while for it to be reviewed by our staff-members. Meanwhile, expect some nice feedback from our community. RE: Clientside Lights - Riggs - Jan 14, 2025 +support Some places on the map are extremely dark and its very annoying RE: Clientside Lights - Taylor - Jan 15, 2025 (Jan 14, 2025, 12:13 AM)Riggs Wrote: +support RE: Clientside Lights - Divey - Jan 24, 2025 This is so important, RPing in literally any of the buildings made for passiverp is like being in a darkroom constantly RE: Clientside Lights - bimkx - Jan 24, 2025 Agreed with this RE: Clientside Lights - Limelight Gaming - Jan 24, 2025 Pushing for Staff Review. #type:[review] Clientside Lights - Doctor Internet - Jan 29, 2025 Approved. |