HUD Revamp - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: HUD Revamp (/thread-27760.html) Pages:
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HUD Revamp - goigle - May 18, 2020 Hi all, As mentioned in a few places, I have been working on re-implementing our HUD so that it runs much faster. I am happy to say this process is now complete! The HUD is more or less the same, however there have been a few visual changes. The radio lights have been replaced with up (for transmit) and down (for receive) arrows. These arrows, based upon one of your suggestions, now only light up based on when you're either transmitting or hearing someone on the radio. Additionally, the voice range indicator has been condensed and moved to the left next to the radio indicators. The bottom left of the HUD is largely unchanged, as is the vehicle HUD. While updating some of the radio code, I also went ahead and implemented another great user suggestion: radio prefixes. When hearing someone over the radio you will now see their voice bubble indicates which radio you're hearing them on so you can differentiate local chat and radio chat. /hud stats still works as normal but the HUD tint has been removed so there is no need for the /hud tint command anymore. The HUD has been tested to scale correctly up to a 4K monitor and down to a 720p monitor so it should work for most players. Performance depends on your setup, but I gained about 20 FPS by switching from the old implementation of the HUD to this one. Finally, a nice little bugfix was also included in this update: gags are fixed! Credit to all the staff who helped me test this (esp. Ben with that 4k monitor) as well as LuvBunny for pointing out some small misalignments as I developed the HUD. If you find a bug with the HUD, be sure to include your display resolution and a screenshot as well as any errors. RE: HUD Revamp - Tom* - May 18, 2020 very nice RE: HUD Revamp - Markus - May 18, 2020 Fuck yes @goigle For anyone who doesn't know, goigle (and other members) has been working on this non-stop for months. I had the chance to talk to goigle during this period and he always talked about it passionately. I'm glad to see that it is now implemented. I have gained about 30+ FPS with goigle's new HUD. A round of applause for this gentleman. RE: HUD Revamp - Burnett - May 18, 2020 Congratulations on releasing this great improvement, Goigle. I've gained a lot of FPS. Roaming the servers now feels like playing on Singleplayer. RE: HUD Revamp - brave soldier - May 18, 2020 That's what i call art. good job. RE: HUD Revamp - Jeff Ford - May 19, 2020 This is the good shit. Thanks Goigle! RE: HUD Revamp - soupream - May 19, 2020 you beauty RE: HUD Revamp - Cochise - May 19, 2020 God bless America. RE: HUD Revamp - Dick - May 19, 2020 Excellent work, Dad. Now I can sit at my house with 75 FPS staring at YouTube. RE: HUD Revamp - X_MAXXX_X - May 19, 2020 More FPS! Good job! RE: HUD Revamp - Faustie - May 19, 2020 Huge improvement, great work, Goigle! RE: HUD Revamp - Zaidplays - May 19, 2020 Good work sir! Looks alot better too. RE: HUD Revamp - Ketchup - May 20, 2020 can i play on my intel pentium pro now? RE: HUD Revamp - Marvin Hampton - May 22, 2020 This is awesome! I can't wait to check it out. RE: HUD Revamp - Duckie - May 29, 2020 Love the new HUD. Excellent work! |