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CityRP A complete clothing system overhaul - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP A complete clothing system overhaul (/thread-27507.html) Pages:
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A complete clothing system overhaul - Insert - Apr 25, 2020 Explain your suggestion, in detail: Instead of various playermodels being purchasable, a new system is introduced. When buying a shirted clothing item, one can by themselves change the sleeves so that it's plain or folded. They should also be able to purchase a tie, which when equipped enables the tie shirt playermodel instead, then when purchasing a coat, the coated version is enabled etc. All ties, skins and coats (all the bodygroups/skins) should be locked and purchasable. The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel). The price for each item needs to also be lowered. Explain why the suggestion should be implemented: More variety for players as most bodygroups are currently unaccessible, lowered prices depending on what you actually want to wear. Diversity on the server clothing wise. Makes sense as noone would buy a completely new similar suit just to buy a tie or coat. RE: A complete clothing system overhaul - Riggs - Apr 25, 2020 +support, definitely needs an overhaul RE: A complete clothing system overhaul - Ben - Apr 28, 2020 Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated. RE: A complete clothing system overhaul - Maveric - Apr 28, 2020 (Apr 28, 2020, 01:14 PM)Ben Wrote: Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated. RE: A complete clothing system overhaul - Monkey - Apr 30, 2020 Neutral Both systems, current and the one suggested, seem fine to me. The only issue I have with the current system is the bodygroups, which I am sure can be worked on to allow players to change their own bodygroups. RE: A complete clothing system overhaul - Bunny_ - Apr 30, 2020 This sounds lovely, but someone would have to create said playermodels and bodygroups. That task would be enormous, and i think there are other things to focus on.~ RE: A complete clothing system overhaul - Doctor Internet - Apr 30, 2020 (Apr 25, 2020, 12:32 AM)Insert Wrote: The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel). That's been fixed for months wot u talking about. RE: A complete clothing system overhaul - Insert - Apr 30, 2020 (Apr 30, 2020, 12:43 PM)Doctor Internet Wrote:(Apr 25, 2020, 12:32 AM)Insert Wrote: The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel). Yes, I was told by @Dick aswell. How did I not notice this lol. RE: A complete clothing system overhaul - C Lee - May 3, 2020 +Support It would declutter the F1 menu as well. There should probably just be 4 types of suit (Shirt only, overcoat, full 3 piece) to that extent the only variation being colour. The rest you should be able to change yourself without needing to buy another suit. RE: A complete clothing system overhaul - Dick - May 17, 2020 I can like this suggestion bit peersonally I don't think we need it. I think just more alternstove civilian clothing is the better track to go. RE: A complete clothing system overhaul - Midget. - Jun 6, 2020 (Apr 30, 2020, 08:11 AM)Luvbunny Wrote: This sounds lovely, but someone would have to create said playermodels and bodygroups. That task would be enormous, and i think there are other things to focus on.~ Wouldn't say enormous. Once the base is done along with bodygrouyps its just as simple as swapping heads for each model. In theory whoever would be making the models should be experienced enough to do it fair quick. RE: A complete clothing system overhaul - Limelight Gaming - Jun 7, 2020 Pushing for Staff Review. #type:[review] RE: A complete clothing system overhaul - Welker - Jun 7, 2020 Sounds kind of hopeful, look how long it took LL to even get suits implemented. +support nonetheless if for nothing else but wishful thinking RE: A complete clothing system overhaul - X_MAXXX_X - Jun 7, 2020 (Apr 28, 2020, 01:14 PM)Ben Wrote: Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated. RE: A complete clothing system overhaul - Nudel - Jun 7, 2020 (Apr 30, 2020, 07:46 AM)Monkey Wrote: Neutral |