![]() |
Half-Life: Alyx - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Gaming (https://limelightgaming.net/forums/forum-504.html) +--- Thread: Half-Life: Alyx (/thread-26418.html) Pages:
1
2
|
Half-Life: Alyx - bimkx - Nov 21, 2019 Reveal Trailer: RE: Half-Life: Alyx - Mackaye99 - Nov 22, 2019 ![]() RE: Half-Life: Alyx - kellekerell - Nov 22, 2019 Due to this game, I’m actually thinking about getting a VR system... please don’t tell me I’m the only one who thinks like that... RE: Half-Life: Alyx - Mackaye99 - Nov 22, 2019 99.62% of Steam Users after seeing this: ![]() For real though - it's definitely going to be a selling point for VR, and is probably one of the biggest-budget VR titles currently out there. And if you happen to own an Index (or Index controllers) before it's release, you get the game added to your library for free. Can't wait for this RE: Half-Life: Alyx - Wheatcake - Nov 22, 2019 Trailer looks good. I expect the actual gameplay to be pretty mediocre. The trailer looks really amazing, even for a VR game. But that probably won't be the reality of most of the gameplay, you'll be teleporting around or stood in one place at a time. This is just a poor excuse for Valve to compete with other stores because their's is becoming a shop for online hentai. It's also set between Half Life 1 and 2. We want Half Life 3, not some lazy, strapped together hyped up VR crap. RE: Half-Life: Alyx - Ben - Nov 22, 2019 Cautiously optimistic for this, though it's definitely not enough to persuade me to fork out for a VR setup quite yet. RE: Half-Life: Alyx - Doctor Internet - Nov 22, 2019 HL1 kicked the industry up the arse with new ideas for telling story through gameplay, instead of prior options, "text dumps" and "watch 200 cutscenes", leaving Valve as a leader of the industry for the time. HL2 kicked the industry up the arse with a new engine, as yet unseen physics tech, combined with great storytelling for a well rounded gameplay experience, leaving Valve as a leader of the industry for the time. It's what their MO seems to be, and I hope HL:A does the same again. RE: Half-Life: Alyx - Daley - Nov 23, 2019 Looks great. Was a suprise to see this drop for sure. Makes me want to have a vr headset. But not enough to buy one RE: Half-Life: Alyx - Doctor Internet - Nov 23, 2019 (Nov 23, 2019, 11:04 AM)Daley Wrote: Looks great. Was a suprise to see this drop for sure. Makes me want to have a vr headset. But not enough to buy one ill move into your house, we'll split the cost 50/50. RE: Half-Life: Alyx - bimkx - Nov 23, 2019 (Nov 22, 2019, 02:24 AM)kellekerell Wrote: Due to this game, I’m actually thinking about getting a VR system... please don’t tell me I’m the only one who thinks like that... That's the point... that's why I just bought one lol RE: Half-Life: Alyx - bimkx - Nov 23, 2019 (Nov 22, 2019, 11:06 AM)Wheatcake Wrote: Trailer looks good. I expect the actual gameplay to be pretty mediocre. I mean if you actually read what Valve has said about the movement mechanics in the game you'd know that it's not just teleport, the player has a choice on what movement mechanics they want to use. Stop being so cynical. RE: Half-Life: Alyx - Soviethooves - Nov 25, 2019 Time to sell my Vive and get an Index lmaooooooooo This is a chance for VR to be pushed more into mainstream by a AAA dev more than ever. HL has a tendency to challenge the status quo, so I'm excited. RE: Half-Life: Alyx - Nebula - Dec 5, 2019 Quite sad that they wont release a non vr version RE: Half-Life: Alyx - Soviethooves - Dec 11, 2019 Get with the times old man RE: Half-Life: Alyx - Stomm - Mar 21, 2020 Preload has started. Hit the whistle on the hype train WhooWHOOOOOOOOO |