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CityRP New Cigarettes System - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP New Cigarettes System (/thread-26042.html) |
New Cigarettes System - Monkey - Oct 12, 2019 Explain your suggestion, in detail: New system to create cigarettes, blunts, and cigars. Add Tobacco plants that are similar to weed plants. Tobacco plants create tobacco items like weed plants create weed items. Add a way to craft blunts from weed, cigars and cigarettes from tobacco. Cigars take more tobacco to craft than cigarettes. Explain why the suggestion should be implemented: Could create a market for weed other than selling it to an NPCs. Suppliers grow tobacco and weed and sell it to manufacturers or consumers. Manufacturers can make cigars, cigarettes, and blunts and sell those to consumers. RE: New Cigarettes System - Taylor - Oct 12, 2019 Providing this is 100% player driven and there is no NPC, +Support RE: New Cigarettes System - Ollie - Oct 12, 2019 +Support As Faustin said it would increase play interactions instead of selling items to npcs RE: New Cigarettes System - Montyfatcat - Oct 12, 2019 +support if it’s cheaper than the Red Carpets on the market RE: New Cigarettes System - Apollo - Oct 12, 2019 Would there be let’s say a player effect to smoking weed / cigarettes? Apart from the passive RP role, there needs to be a reason for players to buy the product e.g a temp health boost? Or something along them lines +Support RE: New Cigarettes System - Montyfatcat - Oct 12, 2019 (Oct 12, 2019, 01:46 PM)Apollo Wrote: Would there be let’s say a player effect to smoking weed / cigarettes? Apart from the passive RP role, there needs to be a reason for players to buy the product e.g a temp health boost? Or something along them lines Joint: -5% stamina for +10% health, lasts 10-15 minutes Cigarette/cigar: -1 health, +1 coolness RE: New Cigarettes System - Jeff Ford - Oct 12, 2019 (Oct 12, 2019, 01:56 AM)Faustin Wrote: Providing this is 100% player driven and there is no NPC, +Support RE: New Cigarettes System - Soviethooves - Oct 12, 2019 -Support With no side effects, pros or cons, I just see this as another money hole with nothing to provide to player interaction other than just something else to grow and buy (which people rarely will due to it having no reasoning behind it) RE: New Cigarettes System - F4nicFlare - Oct 12, 2019 +Support A way to create more RP activities. RE: New Cigarettes System - Ben - Oct 13, 2019 + Support (Oct 12, 2019, 01:56 AM)Faustin Wrote: Providing this is 100% player driven and there is no NPC RE: New Cigarettes System - Limelight Gaming - Oct 16, 2019 Pushing for Staff Review. #type:[review] New Cigarettes System - Doctor Internet - Nov 5, 2019 Approved. |