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CityRP Properly label industrial - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Properly label industrial (/thread-25600.html) |
Properly label industrial - Montyfatcat - Jul 31, 2019 Idea: Give each warehouse a number or identifying name Why?: if there's a callout to the industrial it's fucking awkward to know which of the 9 warehouses it is RE: Properly label industrial - Aryen - Jul 31, 2019 +Support RE: Properly label industrial - Markus - Jul 31, 2019 +Support I mean sure why not. RE: Properly label industrial - Guv - Jul 31, 2019 +support RE: Properly label industrial - bimkx - Jul 31, 2019 +support Not a complex task RE: Properly label industrial - Eddie - Jul 31, 2019 I don't see why this wasn't done before the change of maps. RE: Properly label industrial - Ben - Jul 31, 2019 + Support
RE: Properly label industrial - Doctor Internet - Aug 1, 2019 (Jul 31, 2019, 07:31 PM)Eddie Wrote: I don't see why this wasn't done before the change of maps. Because the map was "already set up". RE: Properly label industrial - Limelight Gaming - Aug 4, 2019 Pushing for Staff Review. #type:[review] Properly label industrial - Doctor Internet - Aug 6, 2019 Approved. RE: Properly label industrial - Night - Mar 4, 2025 Finished. Industrial has been overhauled with more descriptive area/property names. The Warehouses have been divided and labelled (Industrial Warehouse 1, 2, 3 and 4) The Units have been divided and labelled (Industrial Unit 1, 2, 3 and 4) Industrial Main Street, Tunnelside Street, Mid Street and Back Street have been added, with subareas covering the pavements. Industrial Cliffside has been added, covering the area where the mining rocks are. Industrial Back Street Parking and Industrial Back Street Alley has been added, covering the following: ![]() MTL remains unchanged. |