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CityRP GTA:V Accessories - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP GTA:V Accessories (/thread-24751.html) |
GTA:V Accessories - Markus - Mar 13, 2019 Title:
GTA:V Accessories
Description:
Add the accessories from Grand Theft Auto V to the server to be worn by players
under the "Clothing Accessories" category.
Why?:
It would add a big opportunity for players to become unique as well as
emphasize their style and their character's role on the server.
This would serve as a baseline for the already approved character customization
system found here: https://limelightgaming.net/forums/thread-7962.html
RE: GTA:V Accessories - Taylor - Mar 13, 2019 +Support RE: GTA:V Accessories - Pollux - Mar 15, 2019 The main issue with this is that it's a bit different from how the current "clothing accessories" stuff works. The current things are all just bodygroups for models, so they can easily be applied with pretty much a single line of code. Things in this pack are all props, which then makes the entire thing a lot more difficult. The props would have to be accurately placed onto each individual model and then a system would need to make sure the prop is constantly updated to a certain part of the player. While it may sound easy doing this in a manner which isn't performance hungry, is relatively stable and actually looks like you're wearing it and is a lot more effort than it sounds. This is likely why it's not implemented yet. RE: GTA:V Accessories - Markus - Mar 15, 2019 (Mar 15, 2019, 04:07 AM)Pollux Wrote: The main issue with this is that it's a bit different from how the current "clothing accessories" stuff works. The current things are all just bodygroups for models, so they can easily be applied with pretty much a single line of code. Things in this pack are all props, which then makes the entire thing a lot more difficult. The props would have to be accurately placed onto each individual model and then a system would need to make sure the prop is constantly updated to a certain part of the player. While it may sound easy doing this in a manner which isn't performance hungry, is relatively stable and actually looks like you're wearing it and is a lot more effort than it sounds. This is likely why it's not implemented yet. I get what you're saying for most reasons, but for the performance part I should mention that our servers are really fucking powerful. Gotcha, though. RE: GTA:V Accessories - Midget. - Mar 15, 2019 isn't this basically just a copy ofyour old thread but with a link? I mean either way I am down for it but as long as we don't use a addon like Pac3 for it. RE: GTA:V Accessories - Daley - Mar 15, 2019 This is pretty much already accepted in a prior suggestion. RE: GTA:V Accessories - Klinex - Mar 16, 2019 +support RE: GTA:V Accessories - Ollie630 - Mar 16, 2019 +Support yes pls RE: GTA:V Accessories - Limelight Gaming - Mar 17, 2019 Pushing for Staff Review. #type:[review] GTA:V Accessories - Doctor Internet - Mar 31, 2019 Approved. RE: GTA:V Accessories - Bambo - Jul 23, 2019 done yes |