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CityRP Deconstruct Contraband - Printable Version

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Deconstruct Contraband - Nev - Feb 19, 2019

Suggestion:
Create a way for Contraband to be deconstructed to retrieve a number of different raw materials that might include:
  • Scrap electronics
  • Scrap metal
  • Etcetera
Could make it so that there is a random chance of getting one or none // contraband will be removed upon doing this.

Reason:
Currently, there isn't a way to retrieve these materials except at car crashes.


RE: Deconstruct Contraband - Montyfatcat - Feb 19, 2019

Seems good, adds worth to raiding someone who has contra, as long as the chances are low so that metal doesn't suddenly become worth like, $300, because people keep spamming drug labs and deconstructing them


RE: Deconstruct Contraband - Rydolph - Feb 19, 2019

feel like this is something just waiting to be abused

-support


RE: Deconstruct Contraband - Nev - Feb 20, 2019

(Feb 19, 2019, 10:22 PM)Rydolph Wrote: feel like this is something just waiting to be abused

-support

How can it be abused if A) contraband is fairly expensive and B) you aren’t guaranteed to get an item you wanted or even any item

Makes more sense than running up to car crash scenes and picking up broken pieces of another persons car


RE: Deconstruct Contraband - Decay - Feb 20, 2019

+support


RE: Deconstruct Contraband - Limelight Gaming - Feb 24, 2019

Pushing for Staff Review.

#type:[review]


Deconstruct Contraband - Doctor Internet - Mar 7, 2019

Approved.


RE: Deconstruct Contraband - bimkx - Jan 29, 2025

Closing, Implemented by @Jen