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CityRP Leg Positioning - Printable Version

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Leg Positioning - Rydolph - Dec 29, 2018

Explain your suggestion, in detail: Add this: https://steamcommunity.com/sharedfiles/filedetails/?id=1605334558
Explain why the suggestion should be implemented: Realism.

[Image: ublv6rc.png]


RE: Leg Positioning - Dan - Dec 29, 2018

/legs open @“Sourlemon”


RE: Leg Positioning - jess - Dec 29, 2018

nice idea but I dont think its really needed, just seems like an unnecessary feature that could take up space for other projects


RE: Leg Positioning - Rydolph - Dec 29, 2018

(Dec 29, 2018, 07:56 PM)miss joley Wrote: nice idea but I dont think its really needed, just seems like an unnecessary feature that could take up space for other projects

The majority of suggestions aren't really needed, and all take up space for other projects. This is the same.
The work has already been done, it just needs to be added to the list of server addons. Job done.


RE: Leg Positioning - Kvatch - Dec 29, 2018

(Dec 29, 2018, 08:32 PM)Rydolph Wrote:
(Dec 29, 2018, 07:56 PM)miss joley Wrote: nice idea but I dont think its really needed, just seems like an unnecessary feature that could take up space for other projects

The majority of suggestions aren't really needed, and all take up space for other projects. This is the same.
The work has already been done, it just needs to be added to the list of server addons. Job done.

Some things aren't that simple. This gamemode has been evolved over many years and systems tweaked. The models and animations might work differently and it would need adapting, but only the dev team would know I guess, I'm just making assumptions. My point is, it's not always as easy as just plug'n'play with custom gamemodes like this.

+Support for the suggestion, if it's feasible.


RE: Leg Positioning - Armard - Dec 29, 2018

This shit look fine as hell
+Support


RE: Leg Positioning - Project - Dec 29, 2018

Not really needed.


RE: Leg Positioning - Eddie - Dec 29, 2018

It's fine as it is. Neutral for the time being.


RE: Leg Positioning - Welker - Dec 30, 2018

My only concern is this will be extremely buggy like a similar addon I saw on the front page a few weeks back. It basically did the same thing as pictured below however it caused alot of issues, especially with chairs and character models would just freak out in them

[Image: 913E101A5648648C298EE6DA7A366DF1B03930EB]


RE: Leg Positioning - Armard - Dec 30, 2018

(Dec 30, 2018, 12:51 AM)Welker Wrote: My only concern is this will be extremely buggy like a similar addon I saw on the front page a few weeks back. It basically did the same thing as pictured below however it caused alot of issues, especially with chairs and character models would just freak out in them

[Image: 913E101A5648648C298EE6DA7A366DF1B03930EB]

It is trully funny seeing the feature implemented on combine npc by default, yet players werent included, and i suppose game replaces your acctual PM with a npc based model with the same model as your set pm, if thats the case then the problem woudlve been in original hl2 coding rather than the addon itself


RE: Leg Positioning - Montyfatcat - Dec 30, 2018

My only concern is that every so often, when you step off of a high place, your torso drops below one of your knees and gives you a split second as some kind of new SCP


RE: Leg Positioning - Cooli - Dec 30, 2018

Unneccesary.


Leg Positioning - Temar - Jan 3, 2019

Pushing for Staff Review.

#type:[review]


RE: Leg Positioning - HeavyWolfPL - Jan 3, 2019

I tested it on localhost. Addon ignores noclip sometimes, but it works like it should. It's good, but I don't know what about hitboxes.


Leg Positioning - Doctor Internet - Feb 7, 2019

Approved.