CityRP HUD Options - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP HUD Options (/thread-23785.html) |
HUD Options - Montyfatcat - Dec 3, 2018 Idea: Add an option to toggle the gray tinge on the new HUD Why?: Personally, it's giving me eye-strain. Otherwise, I feel like it gives a rather dark mood to the server currently and it might be nice to either be able to go for a lighter version, or straight up turn it off clientside. RE: HUD Options - jess - Dec 3, 2018 I like it personally but having an option to toggle the Vignette effect would be really good for those who dont like it +support RE: HUD Options - Noble - Dec 3, 2018 The vignette was created primarily to increase the legibility of elements so that they wouldn't blend with the environment. For most first person (and even third person) games it's fairly common practice and was one of those things I had completely forgotten about when designing the previous LL HUD. While I'd oppose I'm sure it would be straightforward enough to create a /command that would remove it. It would simply need to set .overlay { background: none; } RE: HUD Options - Faustie - Dec 3, 2018 Aye we'll add a toggle for it, probably /tint or something. It'll still be on by default as it's supposed to go with the rest of the design, but if people want to disable it they can. Same for HUD information - we'll add a toggle to add extra info to the HUD (exact stats). RE: HUD Options - Faustie - Dec 4, 2018 Done as of rev 9129. Please use /hud tint to toggle background tint. /hud toggle and /hud both toggle the entire HUD as before. |