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CityRP Reviving for cops or other means of doing so - Printable Version

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+----- Thread: CityRP Reviving for cops or other means of doing so (/thread-23107.html)



Reviving for cops or other means of doing so - Oneshott - Sep 25, 2018

Explain your suggestion, in detail: A way for reviving to be possible if no medics are online, for example having cops be able to bring people up. Another way might be better but  this is the best way i could think of. If you have other ideas please post them below.

Explain why the suggestion should be implemented: The way it is currently the server relies heavily on a paramedic being present. This is both a good thing and a bad thing. However, when there is none on, either due to low pop or just nobody wanting to play this role, criminals often instead of getting arrested or roleplaying the situation, will just get into a shootout to end up injured and die. I have seen this happen a few times already in my low hours of play and it is only prevented if an admin is on through /me gives cpr followed by an admin reviving the player. 


RE: Reviving for cops or other means of doing so - Montyfatcat - Sep 25, 2018

+support
maybe PD have a chance of killing someone if they try it themselves, like a 50/50

Removes random-arse revives during raids, whilst allowing EMS to still be functional


RE: Reviving for cops or other means of doing so - Oneshott - Sep 25, 2018

Police reviving during raids would obviously either have to be disabled somehow or implemented through a rule. Maybe put it behind REP points like the health kit even. The % Thing i quite like.


RE: Reviving for cops or other means of doing so - Soviethooves - Sep 25, 2018

(Sep 25, 2018, 05:33 PM)Oneshott Wrote: Police reviving during raids would obviously either have to be disabled somehow or implemented through a rule. Maybe put it behind REP points like the health kit even. The % Thing i quite like.

Could just be accompanied with the Paramedics no reviving rule. Just add FD and PD.


RE: Reviving for cops or other means of doing so - Ketchup - Sep 25, 2018

(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.



RE: Reviving for cops or other means of doing so - Wesley Lawrence - Sep 26, 2018

(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.

+support

Most officers are trained in basic First Aid training, as was I along with training to use an AED. Firefighters too, for sure, so this should have been added way before.


RE: Reviving for cops or other means of doing so - Armard - Sep 26, 2018

(Sep 26, 2018, 07:47 AM)Wesley Lawrence Wrote: +support

Most officers are trained in basic First Aid training, as was I along with training to use an AED. Firefighters too, for sure, so this should have been added way before.



RE: Reviving for cops or other means of doing so - StephanGH - Sep 26, 2018

(Sep 26, 2018, 07:47 AM)Wesley Lawrence Wrote:
(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.

+support

Most officers are trained in basic First Aid training, as was I along with training to use an AED. Firefighters too, for sure, so this should have been added way before.



RE: Reviving for cops or other means of doing so - Tom* - Sep 26, 2018

(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.

+Support to a System like this


RE: Reviving for cops or other means of doing so - Hans - Sep 26, 2018

(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.
^^
Couldn't agree more.


RE: Reviving for cops or other means of doing so - FINGamer - Sep 27, 2018

(Sep 25, 2018, 01:46 PM)Gungranny Wrote: +Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS FD and PD via their car.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.

+support


RE: Reviving for cops or other means of doing so - Limelight Gaming - Sep 29, 2018

Pushing for Staff Review.

#type:[review]


Reviving for cops or other means of doing so - Doctor Internet - Oct 14, 2018

Approved.