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CityRP Bigger & Better Signs - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Bigger & Better Signs (/thread-23052.html) |
Bigger & Better Signs - Rydolph - Sep 21, 2018 Explain your suggestion, in detail: Allow for signs to have bigger canvases and bigger fonts for more customisation. Explain why the suggestion should be implemented: The current signs are so restricting, from both their font size and their overall size. Often when you see store signs in real life, they're usually much more elongated than the ones currently in the game. Boots Pharmacy Sign Size RE: Bigger & Better Signs - Rydolph - Sep 21, 2018 @Armard pls explain why -support. RE: Bigger & Better Signs - Vadar - Sep 21, 2018 The reference image you have gave is possible through multiple signs or Crafty Photoshopping skills. Im confused what this suggestion is. Is it to change the canvas size ? RE: Bigger & Better Signs - Rydolph - Sep 21, 2018 (Sep 21, 2018, 05:12 PM)Vadar Wrote: The reference image you have gave is possible through multiple signs or Crafty Photoshopping skills. Im confused what this suggestion is. Is it to change the canvas size ? Yes. As well as larger fonts. RE: Bigger & Better Signs - Jeff Ford - Sep 21, 2018 "Boots Pharmacy Sign". Okay then. +support RE: Bigger & Better Signs - Project - Sep 21, 2018 -Support Size is good, customizability is almost infinite as you can just make the image on an image editor with whatever font, color & shapes you want. RE: Bigger & Better Signs - Armard - Sep 21, 2018 (Sep 21, 2018, 05:01 PM)Rydolph Wrote: @Armard pls explain why -support. you can spawn multiple signs and achieve mostly anything with the signs we already have RE: Bigger & Better Signs - Hans - Sep 21, 2018 (Sep 21, 2018, 06:30 PM)Armard Wrote:(Sep 21, 2018, 05:01 PM)Rydolph Wrote: @Armard pls explain why -support. RE: Bigger & Better Signs - Rydolph - Sep 21, 2018 (Sep 21, 2018, 06:30 PM)Armard Wrote:(Sep 21, 2018, 05:01 PM)Rydolph Wrote: @Armard pls explain why -support. Multiple signs are a hassle through the fact that you have to crop them perfectly for it to look correct, which in end wastes a sign. By increasing the size of the canvas you will only need to use one. RE: Bigger & Better Signs - Apex - Sep 21, 2018 (Sep 21, 2018, 08:39 PM)Rydolph Wrote:(Sep 21, 2018, 06:30 PM)Armard Wrote:(Sep 21, 2018, 05:01 PM)Rydolph Wrote: @Armard pls explain why -support. Why limit the amount of signs people can use for a roleplay? RE: Bigger & Better Signs - Jokhah - Sep 22, 2018 (Sep 21, 2018, 11:44 PM)Apex Wrote:(Sep 21, 2018, 08:39 PM)Rydolph Wrote:(Sep 21, 2018, 06:30 PM)Armard Wrote: you can spawn multiple signs and achieve mostly anything with the signs we already have Mainly to reduce the overall number of entities in play, which helps keep some of the lag related issues down. RE: Bigger & Better Signs - Limelight Gaming - Sep 25, 2018 Pushing for Staff Review. #type:[review] Bigger & Better Signs - Doctor Internet - Oct 9, 2018 Approved. |