CityRP Known Crash - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Bugs (https://limelightgaming.net/forums/forum-243.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-244.html) +---- Thread: CityRP Known Crash (/thread-22745.html) |
Known Crash - Markus - Aug 27, 2018 ID: 5b845b950ede2059fc51c570 Server [Rockford/Build/Event]: Rockford Map (if not default): - Description: So if anyone is interested, I recorded the console lines from the known crash phenomenon: Bug observed since: I'm pretty sure people have been observing it for over a year. Images/Screenshots: Steps to Reproduce: - - Limelight Gaming - Aug 27, 2018 Thank you for your bug-report, Markus! It will be reviewed as soon as possible by our Developers. RE: Known Crash - Armard - Aug 28, 2018 Damn footage shows me mugging auston with a toolgun (jk tho family friendly fun) For the bug that is, everytime i get scrip errors it usualy takes about a minute or less till the whole game crashes down with no output crash logs RE: Known Crash - Doctor Internet - Sep 24, 2018 Can't be used, it's something in C causing the error. Were you running with multicore rendering active? RE: Known Crash - Markus - Sep 24, 2018 (Sep 24, 2018, 01:20 PM)Doctor Internet Wrote: Can't be used, it's something in C causing the error. Yes, I believe I was. RE: Known Crash - Doctor Internet - Sep 24, 2018 (Sep 24, 2018, 11:29 PM)Markus Wrote:(Sep 24, 2018, 01:20 PM)Doctor Internet Wrote: Can't be used, it's something in C causing the error. Aye, that appears to be the cause. You shouldn't crash if muticore is disabled. Archived. |