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CityRP Make Contraband more involved - Printable Version

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Make Contraband more involved - Montyfatcat - Aug 9, 2018

Idea: Increase the amount of interaction involved in contraband

Why: Currently it's just another form of DarkRP Money Printing, you leave it to sit there and it inexplicably creates money to go right into your wallet, no ingredients needed. My idea is to add some things like the need for toner and paper in money printers as well as some sort of cocktail of chemicals in Drug Labs. You would also have to sell the proceeds of Drug Labs, maybe to Tyrone the meth guy. Another thing to do is maybe make money printers absolutely fucking massive, as the average one is 6ft wind and 6ft tall, as well as be loud as hell, maybe a huge hum. They would have to pay out more for this but if we nerf Drug Labs it should be fine. Maybe the printed cash would need cutting somehow, and you had to put printed cash into a bundle which then could go on a cutting table where you have to sit there and your character cuts the cash, length being dependant on bundle size. This could stop people just sitting and making copious amounts of cash in a residential area, semi-risk free.


RE: Make Contraband more involved - Vimpto - Aug 9, 2018

Already approved to make make people more active during money printing

OT: +Support


RE: Make Contraband more involved - Taylor - Aug 9, 2018

Have “keys” which would be needed to print different amounts of money; dollar dolls, $10, $100 etc, there would be a limited number (say 25 of each) in order to make it a long term investment.


RE: Make Contraband more involved - Limelight Gaming - Aug 14, 2018

Pushing for Staff Review.

#type:[review]


Make Contraband more involved - Doctor Internet - Aug 25, 2018

Approved.