CityRP Nerf Contra - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Nerf Contra (/thread-22375.html) |
Nerf Contra - Vimpto - Aug 7, 2018 Code: [b]Explain your suggestion, [i]in detail[/i][/b]: Nerf Contraband back to what it was, printing every 5mins RE: Nerf Contra - Oliver Burke - Aug 7, 2018 +support If this suggestion was implemented, it would be harder for criminals to obtain long arms, so police and swat would need to be compromised (back to the initial armour state). Jobs such as gun dealer and chef would become more profitable, and mugging and hostage taking would become more viable as a source of money. Wood cutting would need to be less profitable then the nerfed contraband, as it involves zero interaction and holds no risk. De arming police would make lower level crime more viable, which would balance out. RE: Nerf Contra - Taylor - Aug 7, 2018 +Support RE: Nerf Contra - bananen_ephihal - Aug 7, 2018 - Support Doing contraband is a big risk today with the police on your back all the time. The amount the contraband is giving right now is fair for the risk. RE: Nerf Contra - Taylor - Aug 7, 2018 (Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support It’s really not, especially as criminals and cops are fairly balanced atm RE: Nerf Contra - Vimpto - Aug 7, 2018 (Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support Yes, but with criminals having access to literally any firearm they want after like 40mins of contra its barely a loss if you die. RE: Nerf Contra - Oliver Burke - Aug 7, 2018 (Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support The suggestion compromises the police arsenal to be less effective but balance the change, effectively putting it back to the first real ease armoury. RE: Nerf Contra - Quest - Aug 7, 2018 (Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support It clearly isn't as shown by the things that are currently going on in game. COUGH COUGH A37 GANG COUGH COUGH RE: Nerf Contra - Taylor - Aug 7, 2018 Also should mention police maximum is 5 SWAT and 9 cops, on a full server that potentially leaves the space for 66 criminals in one faction RE: Nerf Contra - bananen_ephihal - Aug 7, 2018 (Aug 7, 2018, 04:39 PM)Quest Wrote:(Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support It's just my 5 cents from my recent experience. Trying to set up a house or anything where I have contraband and the police will immediately start to harras for whatever reason, ex, high walls, blocked windows, "we heard contraband". The risk of being cought and raided is really big and sessions with contraband dosent last long enough therefore I think the ammount is ok with the contraband right now. I can't really say much about the A37 gang or how they handle their situations. RE: Nerf Contra - Vimpto - Aug 7, 2018 (Aug 7, 2018, 04:46 PM)bananen_ephihal Wrote:(Aug 7, 2018, 04:39 PM)Quest Wrote:(Aug 7, 2018, 04:35 PM)bananen_ephihal Wrote: - Support Make your house look natural instead of having massive fences blocked windows etc then RE: Nerf Contra - Welker - Aug 7, 2018 (Aug 7, 2018, 05:41 PM)Vimpto Wrote:(Aug 7, 2018, 04:46 PM)bananen_ephihal Wrote:(Aug 7, 2018, 04:39 PM)Quest Wrote: It clearly isn't as shown by the things that are currently going on in game. I have to disagree with that. I often setup some decorated houses and hang with my friends and I end up getting raided for "heard contraband" when I of course, had nothing of the sort. There is without a debt a good deal risk in contraband but I do think it needs a nerf. RE: Nerf Contra - LilSnek - Aug 7, 2018 +Support Everyone with 200+ hours now has a Tesla, I disapprove of this RE: Nerf Contra - Riggs - Aug 7, 2018 Fuck me no. I never do contra but -SUPPORT RE: Nerf Contra - jess - Aug 7, 2018 Buy Contraband Farm for a while. Become a gun dealer. Buy a fuck ton of weapons. Constant aggressive RP |