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CityRP More detail in drugs - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP More detail in drugs (/thread-21823.html) |
More detail in drugs - Allogop - Jul 8, 2018 Here are some of my ideas for the drugs that seem REALLY neglected in Lime-Light.
Cocaine
[+] 150% HP, slowly goes down to 75% original HP
[+] Clearer view after 30 seconds, which then gets worse as it goes on.
[+] Way to produce it, effects get better with purity, and chances for the injured/sleep end being reduced.
[+] Cocaine dealer that can take it or distribute.
[-] 50% more damage, incase used when running away.
[-] Lasts for 2 minutes, last minute has a breathing sound, to signify you can't run as fast any more, then you have a 5% chance of becomming injured / asleep. - - - - - - -
Shrooms
[+] +5 current HP
[-] Length of effects are random and are between 30 - 80 seconds
[-] Wierd sounds that happen, like zombie growls, footsteps
[-] Random props seem to appear infront of you
- - - - - - -
Meth
[+] Makes you run quickly for a couple seconds, depending on how long you run for that changes the amount of time you are slow for afterwards [+] Hunger doesn't go down as fast [+] Effects get better the better the purity [+ / -] Everything becomes brighter [-] Has a little description (like when it says Handcuffed, Injured or Sleeping) telling you subtle hints like "their eyes are unusually wide" [-] Very hard to make / get [-] Screen effect that is annoying, to try and deter people from using it all the time [-] Random siren sounds that come at random times, even past the time you have used it an can go on randomly for atleast 10 minutes unless you die. - - - - - - - Heroin [+/-] Can be slipped into food to get someone addicted against their will [+] 10% extra speed [+] 10% slower hunger decrease speed [-] Addictive [-] Like with my suggestion for the Meth, hints in the description depending on how long the user has been "high", such as "their skin seems pale and patchy" [-] If you don't take more within an amount of time stated in chat once taken, you die - - - - - - - Weed [+] No come-down [+] Makes you move 5% faster when around people out of anxiousness / paranoia [+/-] Lasts for up to 5 minutes [-] Sirens play randomly [-] Description of your character tells people about weed scents [-] Still takes a while to grow [-] Hunger decreases quicker (20% faster) - - - - - - - Conclusion This took me alot of thought and I think it would be nice to shine a few more lights onto the drug system of Lime-Light because it seems so neglected. Not all of them could easily be implemented, I understand, but it would be nice for things like Meth to have a use, and cocaine to be more "exciting". Thank you for considering the thought, even if you disagree. RE: More detail in drugs - pufitee - Jul 8, 2018 +support k yes RE: More detail in drugs - Taylor - Jul 8, 2018 +Support RE: More detail in drugs - Dick - Jul 9, 2018 +Support However, for Shrooms, I'd probably say not having clientside props appearing as it could cause more issues. RE: More detail in drugs - Somali Drug Lord - Jul 9, 2018 +Support In the current situation the drugs in-game are useless. (From my opinion) RE: More detail in drugs - Montyfatcat - Jul 9, 2018 +support nice one RE: More detail in drugs - Ricky LaFleur - Jul 9, 2018 +SUPPORT Not even joking, I came onto the suggestion page to make this exact suggestion. Well thanks for writing it all for me, and beatin me to it. Massive +support, IRL the drugs trade effects the countries economy massively and if we add this suggestion, we should also get rid of the NPC's to create a seperate sub economy based on drugs. At the moment, we have many different sub economies, Contraband, Gambling, Wood Cutting etc... but nothing for the drugs trade. No one gets rich off of it and if we make kingpin RP a reality with the removal of NPCs and increased benefits of in-game drugs we could sway people away from contra farming with doomforts. RE: More detail in drugs - Nebula - Jul 9, 2018 +support ![]() RE: More detail in drugs - SeruiX - Jul 9, 2018 +Support Great idea, I would really like to see this on the server. It would make drugs more popular, and I think that this could open up a load of different role-play opportunities. I think that this would also be good If there were NPC's that could buy it from you, so if none of the dealers want to buy it you can still sell it and make money. Some more good points to adding these things: This would open up more laws and things that the president could do, this might make people even more interested in becoming the president. Also it would make more interesting call outs for police officers and swat officers. Possible place for one of the NPC's - Alleyway behind the bank More detail in drugs - Doctor Internet - Jul 12, 2018 Pushing for Staff Review. #type:[review] RE: More detail in drugs - Vadar - Jul 20, 2018 +Support The only thing I'd like to see though is a higher % of O.Ding on these just to balance it a bit. RE: More detail in drugs - Jen - Jul 20, 2018 Would be nice to add a medical side to it as well. Having some way to keep someone alive after ODing +Support More detail in drugs - Doctor Internet - Jul 27, 2018 Approved. |