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Timing out non-stop if server has been up for a long time. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Help and Support (https://limelightgaming.net/forums/forum-203.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-250.html) +---- Thread: Timing out non-stop if server has been up for a long time. (/thread-21020.html) |
Timing out non-stop if server has been up for a long time. - Project - May 17, 2018 My issue is as follows. If the population is low and server is relatively fresh (<200/300 IDs), I can join on my first time. If the population is high and server is relatively fresh (<200/300 IDs), I can join on my second/third time. Timing out on the first try is a widespread issue but that is alright as you can just try again and you usually join faster the second time. Regardless of the population, if I try to join the server with like 800 IDs which probably translates to 1-2 days of up-time, I am completely unable to join the server. As soon as I get on the server I get to see the grey screen before I get the countdown after loosing connection. I do not know what is causing it but it seems to be that if the server is up for too long I can join even after 10 tries.
Intel 2 Duo E6750 @ 2.66Ghz Asus GT640 2GB 4GBs of RAM
Connecting to 51.254.57.133:27030... Connected to 51.254.57.133:27030 CityRP 2 Map: rp_rockford_v2b Players: 44 / 80 Build: 7042 Server Number: 3 LimeLight [Rockford_v2b] [Semi-Serious Roleplay] https://limelightgaming.net/loading/live/index.php?steamid=%25s cityrp_2_by_limelightgaming rp_rockford_v2b 80 76561198058661248 Attemped to precache unknown particle system "tv_break"! Requesting 5 lua files from the server Oops! Addon (519013590) failed to download because of (0)! PREP OK SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_base_bushes01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_card_cluster_02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/handrailstairs01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/handrailstairs01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/handrailstairs01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/handrailstairs01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_small_palm01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/furniture/cornerbar/alcohol_bits.mdl) clientside lua startup! [ERROR] lua/autorun/base_npcs.lua:466: unexpected symbol near '<' 1. unknown - lua/autorun/base_npcs.lua:0 Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Warning: vgui.Create failed to create the VGUI component (DHTML) Loading 'mediaplayer' addon... Failed creating font 'Clear Sans Medium'! Failed creating font 'Clear Sans Medium'! Failed creating font 'Clear Sans Medium'! ========================================================== Simple Prop Protection Version 1.51 by Spacetech has loaded ========================================================== [Photon] Auto component: Feniex Avatar was not found in the library. Requested in: Ford Taurus 2013 Police. [Photon] Auto component: Code 3 Solex was not found in the library. Requested in: Ford Taurus 2013 Police. [Photon] Auto component: Feniex Avatar was not found in the library. Requested in: Ford Taurus 2013 SWAT. [Photon] Auto component: Code 3 Solex was not found in the library. Requested in: Ford Taurus 2013 SWAT. Adding Custom Spawnlist: Limelight Props Adding Custom Spawnlist: Police Adding Custom Spawnlist: Vehicles Adding Custom Spawnlist: Construction Materials Adding Custom Spawnlist: City Props Adding Custom Spawnlist: Food Adding Custom Spawnlist: Weaponry Adding Custom Spawnlist: Misc Adding Custom Spawnlist: Office Supplies Adding Custom Spawnlist: TDM Props Adding Custom Spawnlist: Lightbars Adding Custom Spawnlist: Misc Lighting Adding Custom Spawnlist: Interior Lighting Adding Custom Spawnlist: Interior Equipment Adding Custom Spawnlist: Push Bar Adding Custom Spawnlist: Misc Adding Custom Spawnlist: Nev's Decoration Props Adding Custom Spawnlist: Home Decor Adding Custom Spawnlist: Lights Adding Custom Spawnlist: Wall Adding Custom Spawnlist: Ceiling Adding Custom Spawnlist: Standup Adding Custom Spawnlist: Street Lights Adding Custom Spawnlist: Paintings Adding Custom Spawnlist: Windows Adding Custom Spawnlist: Doors Adding Custom Spawnlist: Bathroom Adding Custom Spawnlist: Seating Adding Custom Spawnlist: Electronics Adding Custom Spawnlist: Monitors Adding Custom Spawnlist: Computers Adding Custom Spawnlist: Parts Adding Custom Spawnlist: Servers Adding Custom Spawnlist: Vehicles Adding Custom Spawnlist: Damaged Adding Custom Spawnlist: Wheels Adding Custom Spawnlist: Air Vehicles Adding Custom Spawnlist: Trains Adding Custom Spawnlist: Parts Adding Custom Spawnlist: Fencing Adding Custom Spawnlist: Metal Adding Custom Spawnlist: Wood Adding Custom Spawnlist: Combine Adding Custom Spawnlist: Landscaping Adding Custom Spawnlist: Trees Adding Custom Spawnlist: Hedges Adding Custom Spawnlist: Flowers Adding Custom Spawnlist: Rocks Adding Custom Spawnlist: Weapons Adding Custom Spawnlist: Crates Adding Custom Spawnlist: Foods/Drinks Adding Custom Spawnlist: Food Adding Custom Spawnlist: Drinks Adding Custom Spawnlist: Tables Adding Custom Spawnlist: Metal Adding Custom Spawnlist: Wooden Adding Custom Spawnlist: Shelving Adding Custom Spawnlist: Wood Adding Custom Spawnlist: Metal Adding Custom Spawnlist: Containers Adding Custom Spawnlist: Boxes Adding Custom Spawnlist: Crates Adding Custom Spawnlist: Metal Containers Adding Custom Spawnlist: Structural Adding Custom Spawnlist: Wood Adding Custom Spawnlist: Concrete Adding Custom Spawnlist: Metal Adding Custom Spawnlist: Elevators Adding Custom Spawnlist: RP Props Adding Custom Spawnlist: Letters Adding Custom Spawnlist: Money Adding Custom Spawnlist: Signs Adding Custom Spawnlist: Books Adding Custom Spawnlist: Body Parts Adding Custom Spawnlist: Useful CityRP Props Adding Custom Spawnlist: Gas station Adding Custom Spawnlist: Nature Adding Custom Spawnlist: Outdoors Adding Custom Spawnlist: Interior Adding Custom Spawnlist: Hospital Adding Custom Spawnlist: Drinks Adding Custom Spawnlist: Useful Adding Custom Spawnlist: Signs Adding Custom Spawnlist: Burger King Adding Custom Spawnlist: Store Roleplays Adding Custom Spawnlist: Mechanic Adding Custom Spawnlist: Restaraunt Adding Custom Spawnlist: Medical Adding Custom Spawnlist: Manufacturing Adding Custom Spawnlist: Utilities Adding Custom Spawnlist: General Adding Custom Spawnlist: Gun Store Adding Custom Spawnlist: Gun Store Adding Custom Spawnlist: Gun Store CityRP 2 - Loading Plugins Loading Clientside Plugin: admin Failed creating font 'Serif'! Failed creating font 'Serif'! Loading Clientside Plugin: admin_assist Loading Clientside Plugin: adminhub Loading Clientside Plugin: animations Loading Clientside Plugin: anonymous Loading Clientside Plugin: antihack Loading Clientside Plugin: area Loading Clientside Plugin: bodybags Loading Clientside Plugin: breathalyser Loading Clientside Plugin: carpaint Loading Clientside Plugin: codebook Loading Clientside Plugin: cruisecontrol Loading Clientside Plugin: discord_relay_free Loading Clientside Plugin: doors Failed creating font 'lime'! Loading Clientside Plugin: drowning Loading Clientside Plugin: flashlight Loading Clientside Plugin: generic Loading Clientside Plugin: healthregen Loading Clientside Plugin: hud Loading Clientside Plugin: hunger Loading Clientside Plugin: internets_utils Loading Clientside Plugin: jailpoints Loading Clientside Plugin: laws Loading Clientside Plugin: licenseplates Failed creating font 'Trebuchet'! Failed creating font 'Trebuchet'! Loading Clientside Plugin: lifealert Loading Clientside Plugin: mixtures Loading Clientside Plugin: model-state Loading Clientside Plugin: onlinelog Loading Clientside Plugin: packaging Loading Clientside Plugin: policedb Loading Clientside Plugin: pradio Loading Clientside Plugin: propsave Loading Clientside Plugin: radio Loading Clientside Plugin: rep Loading Clientside Plugin: savedeaths Loading Clientside Plugin: savefrags Loading Clientside Plugin: screengrab Loading Clientside Plugin: spawnpoints Loading Clientside Plugin: stamina Loading Clientside Plugin: tracking Loading Clientside Plugin: typing Loading Clientside Plugin: unisec-keypads Loading Clientside Plugin: unownable Loading Clientside Plugin: updatescheck Loading Clientside Plugin: vehicles Loading Clientside Plugin: voiceradio Loading Clientside Plugin: warning Loading Clientside Plugin: weapons_on_back Loading Clientside Plugin: zz_networking Registering NSVar 'cityrp_Job' in slot 1 Registering NSVar 'cityrp_Igname' in slot 2 Registering NSVar 'cityrp_Description' in slot 3 Registering NSVar 'cityrp_Clan' in slot 4 Registering NSVar 'cityrp_ClanName' in slot 5 Registering NSVar 'cityrp_ClanCombinedName' in slot 6 Registering NSVar 'cityrp_TimePlayed' in slot 7 Registering NSVar 'cityrp_Points' in slot 8 Registering NSVar 'cityrp_reps' in slot 9 Registering NSVar 'cityrp_proplimit' in slot 10 Registering NSVar 'cityrp_Membership' in slot 11 Registering NSVar 'cityrp_Purchases' in slot 12 Registering NSVar 'cityrp_warnings' in slot 13 Registering NSVar 'cityrp_Typing' in slot 14 Registering NSVar 'cityrp_Typing_Content' in slot 15 Registering NSVar 'cityrp_Warranted' in slot 16 Registering NSVar 'cityrp_Arrested' in slot 17 Registering NSVar 'cityrp_KnockedOut' in slot 18 Registering NSVar 'cityrp_Ragdoll' in slot 19 Registering NSVar 'cityrp_God' in slot 20 Registering NSVar 'cityrp_UCAvatar' in slot 21 Registering NSVar 'history_steroids' in slot 22 Registering NSVar 'history_heroin' in slot 23 Registering NSVar 'history_injection' in slot 24 Registering NSVar 'history_shrooms' in slot 25 Registering NSVar 'history_cocaine' in slot 26 Registering NSVar 'dead' in slot 27 Registering NSVar 'sleeping' in slot 28 Registering NSVar 'cuffed' in slot 29 Registering NSVar 'zipcuffed' in slot 30 Registering NSVar 'showhud' in slot 31 Registering NSVar 'tranqed' in slot 32 Registering NSVar 'stunned' in slot 33 Registering NSVar 'hostaged' in slot 34 Registering NSVar 'blind' in slot 35 Registering NSVar 'masked' in slot 36 Registering NSVar 'injured' in slot 37 Registering NSVar 'injuredcandie' in slot 38 Registering NSVar 'pass' in slot 39 Registering NSVar 'drunk' in slot 40 Registering NSVar 'CurrentAnimation' in slot 41 Registering NSVar 'status' in slot 42 Registering NSVar 'gagged' in slot 43 Registering NSVar 'AdminHelpToggleNLR' in slot 44 Registering NSVar 'hidden' in slot 45 Registering NSVar 'stealth' in slot 46 Registering NSVar 'phased' in slot 47 Registering NSVar '_svrank' in slot 48 Registering NSVar 'FakeSteamName' in slot 49 Registering NSVar 'AdminHelp' in slot 50 Registering NSVar 'AdminHelpToggle' in slot 51 Registering NSVar 'LastDeath' in slot 52 Registering NSVar 'LastDeathPos' in slot 53 Registering NSVar 'LastDeathLoc' in slot 54 Registering NSVar 'physgunpowers' in slot 55 Registering NSVar 'Membership' in slot 56 Registering NSVar 'Member' in slot 57 Registering NSVar 'CanOOC' in slot 58 Registering NSVar 'signs' in slot 59 Registering NSVar 'ResupplyTime' in slot 60 Registering NSVar '_Area' in slot 61 Registering NSVar 'comms' in slot 62 Registering NSVar 'kevlar_50' in slot 63 Registering NSVar 'kevlar_70' in slot 64 Registering NSVar 'isLifeGuarded' in slot 65 Registering NSVar 'unhandcuff_progress_lockpick' in slot 66 Registering Local Player Variable '_Oxygen' in slot 1 Registering Local Player Variable '_Stamina' in slot 2 Registering Local Player Variable '_Flashlight' in slot 3 Registering Local Player Variable '_BeanbagAmount' in slot 4 Registering Local Player Variable '_UnarrestTime' in slot 5 Registering Local Player Variable '_BecomeConsciousTime' in slot 6 Registering Local Player Variable '_SpawnImmunityTime' in slot 7 Registering Local Player Variable '_VehicleVolt' in slot 8 Registering Local Player Variable '_VehiclePetrol' in slot 9 Registering Local Player Variable '_Food' in slot 10 Registering Local Player Variable '_HasFrameOpen' in slot 11 Registering Local Player Variable '_NextSpawnTime' in slot 12 Registering Local Player Variable '_NextSpawnGender' in slot 13 Registering Local Player Variable '_Gender' in slot 14 Registering Local Player Variable '_ScaleDamage' in slot 15 Registering Local Player Variable '_HideHealthEffects' in slot 16 Registering Local Player Variable '_StuckInWorld' in slot 17 Registering Local Player Variable '_Money' in slot 18 Registering Local Player Variable '_Salary' in slot 19 Registering Local Player Variable '_Tax' in slot 20 Registering Local Player Variable 'voicesend' in slot 21 Registering Local Player Variable 'voicelisten' in slot 22 Registering Local Player Variable '_svrank' in slot 23 Registering Local Player Variable '_Area' in slot 24 Failed creating font 'LLfont'! Failed creating font 'lime'! Failed creating font 'lime'! Reloaded Control: VoiceNotify Failed creating font 'HUDNumber'! Failed creating font 'TabLarge'! Failed creating font 'TabLarge'! Failed creating font 'CSKillIcons'! Failed creating font 'CSSelectIcons'! Failed creating font 'rg_firemode'! Failed creating font 'DefaultVerySmall'! Failed creating font 'DefaultVerySmall'! Failed creating font 'Default'! Failed creating font 'Trebuchet'! [GMC] WARNING: This addon may not work on the current gamemode: CityRP 2. Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/agencyb.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/agencyr.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/alphamalemodern.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/clearsans-medium.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/d3euronism.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/jupiter.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/lcd.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/lime.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/ocrastd.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-bold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-bolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-extrabold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-extrabolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-italic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-light.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-lightitalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-regular.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-semibold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-semibolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/prototype.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/sansation.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/signpainter-housescript.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/spaceage.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/starcine.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/starcraft2.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/transrobotics.ttf' Failed to load custom font file 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\cache\workshop\resource\fonts\clearsans-medium.ttf' Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'Clear Sans Medium'! Failed creating font 'rg_firemode'! Failed creating font 'lime'! Failed creating font 'lime'! Failed creating font 'Clear Sans Medium'! Failed creating font 'Clear Sans Medium'! Failed creating font 'HUDNumber'! Failed creating font 'TabLarge'! Failed creating font 'TabLarge'! Failed creating font 'Trebuchet'! Failed creating font 'Trebuchet'! Failed creating font 'DermaLarge'! Failed creating font 'DefaultVerySmall'! Failed creating font 'lime'! Failed creating font 'LLfont'! Failed creating font 'Trebuchet'! Failed creating font 'Serif'! Failed creating font 'Serif'! Failed creating font 'CSSelectIcons'! Failed creating font 'Default'! Failed creating font 'DefaultVerySmall'! Photon Lighting Engine (Denver #69) is active. Type !photon or press C and click Photon for help and information. Checking for refunds. [Customizable Weaponry 2.0 Rev75] lua/cw/client/cw_umsgs.lua:18: bad argument #1 to 'pairs' (table expected, got nil) 1. pairs - [C]:-1 2. func - lua/cw/client/cw_umsgs.lua:18 3. unknown - lua/includes/extensions/net.lua:32 You have saved props, use /restoreprops to restore, this will get overridden if you spawn more props! Error! Flag "$nodecal" is multiply defined in material "schmal/fpi_utility/airdek_mesh"! Error! Variable "$envmap" is multiply defined in material "models/lonewolfiescars/props/glass"! Error! Variable "$envmaptint" is multiply defined in material "models/lonewolfiescars/props/glass"! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_jorpakko/frosted_glass_door.vmt Refract, ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint". Did you forget to surround the vector with "s? Error! Flag "$nodecal" is multiply defined in material "models/lonewolfiescars/bently_pmcontinental/nodamage"! env_cubemap used on world geometry without rebuilding map. . ignoring: models/lonewolfiescars/bently_pmcontinental/nodamage KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon1.vmt VertexLitGeneric, (*proxies*), (*Equals*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon2.vmt VertexLitGeneric, (*proxies*), (*Equals*), Error! Variable "$basetexture" is multiply defined in material "models/lee/mustang/carpet"! Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" Error: Material "models/perrynsvehicles/fdny_engine/interior" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/pumpchrome" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/metal_s" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/black" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/firetruck_sign_32" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/g_c_d_low_chrome" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/lighting" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/pumpcover" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/pictureglass_mtl" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/firetruck_interiors_diffuse" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/full_cloth_fire_man_tm01" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/full_cloth_fire_man_tm" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/glass" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/chrome" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/firetruck_sign_3" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/cone_dirt1" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/cube_1mat" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/handle" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/boss" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/keyboard" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/nozzle" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/rollup_door_garage_mat" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/blinn1sg2" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/material" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/hose-diffuseao_png_001" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/wire_cutter_diff2" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/rear" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/light" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/orange_sg" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_green_" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/canvas" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/truck1_none_black_micro_fiber_cloth_fabric_texture_jpg1" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_black_" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/fabric" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/mirrormaterial" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/axe_diffuse" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/brushed-steel-texture1" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/police_tape_diff" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/verzstahl_dunkel" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/buildpack-bloque3_vrscene_m_redmaterial" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/metalscratches0052__black" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/metall_real" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/wheel" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_lightbarsinterior" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_lightbarsblack" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_rotatorg_c_d_low_chrome" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/red_glass" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/white_glass" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_lightbarsfiretruck_sign_32" : proxy "Equals" unable to initialize! Error: Material "models/perrynsvehicles/fdny_engine/_lightbarslighting" : proxy "Equals" unable to initialize! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/unconid/xmas/lights.vmt VertexLitGeneric, (*proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/unconid/xmas/lights_2.vmt VertexLitGeneric, (*proxies*), (*AnimatedTexture*), Error! Flag "$nodecal" is multiply defined in material "models/lonewolfiescars/shared/leather_2"! KeyValues Error: LoadFromBuffer: missing { in file materials/models/reclaimedmetal/reclaimedmetal.vmt (*VertexLitGeneric*), Error reading material data "materials/igweapons/vodka_normalsmap.vtf" ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL KeyValues Error: LoadFromBuffer: missing { in file materials/models/scrapmetal/scrapmetal.vmt (*VertexLitGeneric*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/weapons/w_models/he nade/nade.vmt VertexLitGeneric, Error: Material "sentry/swatvan/lables" : proxy "Equals" unable to initialize! Error! Variable "$envmap" is multiply defined in material "models/freeman/methlab_metalcontainers"! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/lonewolfiescars/russian_cars/kamaz/matte.vmt VertexLitGeneric, (*proxies*), (*Equals*), Error! Variable "$envmapcontrast" is multiply defined in material "katharsmodels/syringe_out/syringe_body"! KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/models/weapons/v_models/g2contender/diffuse.vmt VertexLitGeneric, *** Error unserializing VTF file... is the file empty? Error reading texture header "materials/detail/dt_ssteel1.vtf" ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/models/qq_rec/cod4_2014/weapon_acog_alpha_col_glow.vmt UnlitGeneric, Compact freed 811008 bytes Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Failed creating font 'DermaDefault'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'DermaLarge'! Failed creating font 'Clear Sans Medium'! Failed creating font 'rg_firemode'! Failed creating font 'lime'! Failed creating font 'lime'! Failed creating font 'Clear Sans Medium'! Failed creating font 'Clear Sans Medium'! Failed creating font 'HUDNumber'! Failed creating font 'TabLarge'! Failed creating font 'TabLarge'! Failed creating font 'Trebuchet'! Failed creating font 'Trebuchet'! Failed creating font 'DermaLarge'! Failed creating font 'DefaultVerySmall'! Failed creating font 'lime'! Failed creating font 'LLfont'! Failed creating font 'Trebuchet'! Failed creating font 'Serif'! Failed creating font 'Serif'! Failed creating font 'CSSelectIcons'! Failed creating font 'Default'! Failed creating font 'DefaultVerySmall'! Redownloading all lightmaps RE: Timing out non-stop if server has been up for a long time. - Lord Octagon - May 18, 2018 YES, SOMEONE WHO HAS THE SAME PROBLEM. RE: Timing out non-stop if server has been up for a long time. - Kvatch - May 18, 2018 Perhaps this could be fixed by having 2 restarts every 24 hours? Both when the server population is at its lowest? I'd say this is 12PM GMT and 12AM GMT @Doctor Internet RE: Timing out non-stop if server has been up for a long time. - Project - Jun 2, 2018 For me this seems to have resolved itself, I can log in with 3500+ IDs on and I can get in with 40 people on. Archived and Closed. |