Vehicles /unstuck is suicidal - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Bugs (https://limelightgaming.net/forums/forum-243.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-244.html) +---- Thread: Vehicles /unstuck is suicidal (/thread-20756.html) |
/unstuck is suicidal - Ricky LaFleur - May 1, 2018 ID: M3G4F4GG0T Server [Rockford/Build/Event]: Rockford Map (if not default): Description: If you look at a car and do /unstuck the car TP's to you, 99% of the time the car ends up killing you as it lands on top of you. Bug observed since: Last night while I was doing a lowrider with hydraulics RP Images/Screenshots: Nah Steps to Reproduce: Look at your car and type /unstuck - Limelight Gaming - May 1, 2018 Thank you for your bug-report, Tyrone DeShawn! It will be reviewed as soon as possible by our Developers. RE: /unstuck is suicidal - Da Cool Cow - May 1, 2018 Can't you just do the command in the car so you don't get crushed by it when it becomes unstuck? RE: /unstuck is suicidal - Vadar - May 1, 2018 /unstuck isnt designed to be spammed to simulate "Hydraulics". RE: /unstuck is suicidal - Doctor Internet - May 1, 2018 Fix is ready to go after I update my working copy. RE: /unstuck is suicidal - Ricky LaFleur - May 1, 2018 (May 1, 2018, 03:00 PM)Vadar Wrote: /unstuck isnt designed to be spammed to simulate "Hydraulicsits for rp purposes, its not hacking, exploiting, ruing rp. its using a mechanic for a different purpose to what it was designed for, and in my opinion it works really well RE: /unstuck is suicidal - Doctor Internet - May 5, 2018 Should have been fixed in Rev 6993 RE: /unstuck is suicidal - Limelight Gaming - May 5, 2018 Ticket Status Updated Changed from New to Monitor RE: /unstuck is suicidal - Limelight Gaming - May 8, 2018 Ticket Status Updated Changed from Monitor to Closed RE: /unstuck is suicidal - Limelight Gaming - May 17, 2018 Ticket Status Updated Closed to Resolved |