Limelight Forums
CityRP Drug Lab Model - Printable Version

+- Limelight Forums (https://limelightgaming.net/forums)
+-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html)
+--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html)
+---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html)
+----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html)
+----- Thread: CityRP Drug Lab Model (/thread-20458.html)



Drug Lab Model - Vadar - Apr 11, 2018

Explain your suggestion, in detail: Replace Drug Lab Model
Explain why the suggestion should be implemented:
The model used for the drug lab doesn't really resemble a drug lab that much. As well as that its a HL2 prop which I dont think really looks right in any location of where its placed.
[Image: b0rXrI4.jpg]

Drug Labs:
[Image: PUYlcXA.jpg]
[Image: images?q=tbn:ANd9GcQdCKOshYiuHFRXCtDD2Dv...t25hYyuq_g][Image: y677yDd.jpg]


RE: Drug Lab Model - pufitee - Apr 11, 2018

+SuPpOrT


RE: Drug Lab Model - Jen - Apr 11, 2018

+Support

Is that your garage?


RE: Drug Lab Model - Soviethooves - Apr 11, 2018

+Support

I want some of dem quality custom models


RE: Drug Lab Model - Wesley Lawrence - Apr 11, 2018

(Apr 11, 2018, 04:21 PM)Stell90 Wrote: +Support

Is that your garage?

I'll need to get a hold of your address, ...for scientific purposes.

O-T: +support
Maybe we can actually do something with the medical lab that currently produces healthkits? It's a bulky item, but it looks more like a drug lab than what we currently have.


RE: Drug Lab Model - Nudel - Apr 12, 2018

+support


RE: Drug Lab Model - Dick - Apr 13, 2018

+Support


RE: Drug Lab Model - Jokhah - Apr 13, 2018

+ Support for a better model

I honestly do not like the lab you displayed though.  I feel if we wanted to use that lab, we should make it produce drugs on a 1-3 random basis that we could sell to sketchy in the alley.  Then we could have a "professional" (scientific) lab that would be more expensive that could either produce a lil bit more amount or even have a more expanded selection of things to produce.

In short, I'd rather see the drug lab become something that makes drugs rather than ticks away money.

Also, give it a .1% (1/1000) chance every 5 minutes to potentially explode, making a fire.  If a druglab is destroyed by fire, it should also explode producing a fire.  I feel that if this were employed, it would require farmers to do more than make a lil box in a basement, as the risk of stacking them too closely is a chain reaction that will cost them not only the labs but would combust the drugs they produced if they weren't collected.


RE: Drug Lab Model - Taylor - Apr 13, 2018

(Apr 13, 2018, 04:14 AM)Jokhah Wrote: Also, give it a .1% (1/1000) chance every 5 minutes to potentially explode

So in theory giving them an absolute maximum of 84 hours before exploding


RE: Drug Lab Model - Cooli - Apr 13, 2018

sure, ig.


RE: Drug Lab Model - Cole - Apr 14, 2018

Same with the money printer model, this is unrealistic and doesn't make sense in my opinion. -support.


RE: Drug Lab Model - ForceGhost - Apr 14, 2018

+Support, these have been needing an update for a while.


RE: Drug Lab Model - Vadar - Apr 17, 2018

[Image: K7wtS74.jpg]

models/freeman/methlab.mdl

Already exists in our content, Possible alternative model ?


Drug Lab Model - Doctor Internet - Apr 18, 2018

Pushing for Staff Review.

#type:[review]


Drug Lab Model - Doctor Internet - Apr 25, 2018

Approved.