![]() |
CityRP Drug Lab Model - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Drug Lab Model (/thread-20458.html) |
Drug Lab Model - Vadar - Apr 11, 2018 Explain your suggestion, in detail: Replace Drug Lab Model Explain why the suggestion should be implemented: The model used for the drug lab doesn't really resemble a drug lab that much. As well as that its a HL2 prop which I dont think really looks right in any location of where its placed. ![]() Drug Labs: ![]() ![]() RE: Drug Lab Model - pufitee - Apr 11, 2018 +SuPpOrT RE: Drug Lab Model - Jen - Apr 11, 2018 +Support Is that your garage? RE: Drug Lab Model - Soviethooves - Apr 11, 2018 +Support I want some of dem quality custom models RE: Drug Lab Model - Wesley Lawrence - Apr 11, 2018 (Apr 11, 2018, 04:21 PM)Stell90 Wrote: +Support I'll need to get a hold of your address, ...for scientific purposes. O-T: +support Maybe we can actually do something with the medical lab that currently produces healthkits? It's a bulky item, but it looks more like a drug lab than what we currently have. RE: Drug Lab Model - Nudel - Apr 12, 2018 +support RE: Drug Lab Model - Dick - Apr 13, 2018 +Support RE: Drug Lab Model - Jokhah - Apr 13, 2018 + Support for a better model I honestly do not like the lab you displayed though. I feel if we wanted to use that lab, we should make it produce drugs on a 1-3 random basis that we could sell to sketchy in the alley. Then we could have a "professional" (scientific) lab that would be more expensive that could either produce a lil bit more amount or even have a more expanded selection of things to produce. In short, I'd rather see the drug lab become something that makes drugs rather than ticks away money. Also, give it a .1% (1/1000) chance every 5 minutes to potentially explode, making a fire. If a druglab is destroyed by fire, it should also explode producing a fire. I feel that if this were employed, it would require farmers to do more than make a lil box in a basement, as the risk of stacking them too closely is a chain reaction that will cost them not only the labs but would combust the drugs they produced if they weren't collected. RE: Drug Lab Model - Taylor - Apr 13, 2018 (Apr 13, 2018, 04:14 AM)Jokhah Wrote: Also, give it a .1% (1/1000) chance every 5 minutes to potentially explode So in theory giving them an absolute maximum of 84 hours before exploding RE: Drug Lab Model - Cooli - Apr 13, 2018 sure, ig. RE: Drug Lab Model - Cole - Apr 14, 2018 Same with the money printer model, this is unrealistic and doesn't make sense in my opinion. -support. RE: Drug Lab Model - ForceGhost - Apr 14, 2018 +Support, these have been needing an update for a while. RE: Drug Lab Model - Vadar - Apr 17, 2018 ![]() models/freeman/methlab.mdl Already exists in our content, Possible alternative model ? Drug Lab Model - Doctor Internet - Apr 18, 2018 Pushing for Staff Review. #type:[review] Drug Lab Model - Doctor Internet - Apr 25, 2018 Approved. |