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CityRP Health affecting Stamina. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Health affecting Stamina. (/thread-19841.html) |
Health affecting Stamina. - ForceGhost - Feb 25, 2018 Explain your suggestion, in detail: The less health you have, stamina should regenerate the % of health remaining slower. Example: 60% health, stamina will regenerate at 60% of the regular rate. Example: 10% health, stamina will regenerate at 10% of the regular rate. Explain why the suggestion should be implemented: Shoot to injure would become more of an option as well as the realism. If you've been peppered with bullets you are not gonna be going like Usain Bolt. RE: Health affecting Stamina. - Kvatch - Feb 28, 2018 Huge + Support. I also think being shot should reduce your stamina some too RE: Health affecting Stamina. - Lord Octagon - Feb 28, 2018 (Feb 28, 2018, 03:45 PM)kvatch Wrote: Huge + Support. Except that being shot would most likely trigger the acute stress reaction, so your stamina would actually increase. (Feb 25, 2018, 03:24 PM)ForceGhost Wrote: If you've been peppered with bullets you are not gonna be going like Usain Bolt. Stamina != speed. Stamina is the the ability to sustain prolonged physical or mental effort. When you're shot, it's the injury that prevents you from running - not your brain. RE: Health affecting Stamina. - Noble - Feb 28, 2018 So taking the suggestion and what @Lord Octagon mentioned what about top running speed decreases, stamina regeneration increases? RE: Health affecting Stamina. - Kvatch - Feb 28, 2018 (Feb 28, 2018, 04:02 PM)Noble Wrote: So taking the suggestion and what @Lord Octagon mentioned what about top running speed decreases, stamina regeneration increases? There's other things to take into consideration with this, would stamina take time to reach its maximum point of regeneration speed? Would it be based on the percentage of health? When would the effect wear off? RE: Health affecting Stamina. - The Captain - Feb 28, 2018 Stamina reduces quciker the more you are injured, surely a player of your experience should know this. RE: Health affecting Stamina. - ForceGhost - Feb 28, 2018 (Feb 28, 2018, 08:22 PM)The Captain Wrote: Stamina reduces quciker the more you are injured, surely a player of your experience should know this. Does it? RE: Health affecting Stamina. - The Captain - Feb 28, 2018 (Feb 28, 2018, 09:02 PM)ForceGhost Wrote:(Feb 28, 2018, 08:22 PM)The Captain Wrote: Stamina reduces quciker the more you are injured, surely a player of your experience should know this. Yes, it reduces drastically quicker the more you are injured. RE: Health affecting Stamina. - ForceGhost - Feb 28, 2018 (Feb 28, 2018, 09:59 PM)The Captain Wrote:(Feb 28, 2018, 09:02 PM)ForceGhost Wrote:(Feb 28, 2018, 08:22 PM)The Captain Wrote: Stamina reduces quciker the more you are injured, surely a player of your experience should know this. Just confirmed, 100% = 18.51 for complete drain. 20% = 7.47 for complete drain. This can be closed, already pretty much implemented. RE: Health affecting Stamina. - The Captain - Feb 28, 2018 (Feb 28, 2018, 10:08 PM)ForceGhost Wrote:(Feb 28, 2018, 09:59 PM)The Captain Wrote:(Feb 28, 2018, 09:02 PM)ForceGhost Wrote:(Feb 28, 2018, 08:22 PM)The Captain Wrote: Stamina reduces quciker the more you are injured, surely a player of your experience should know this. it's okay, we all make mistakes... we are just human that all it takes. RE: Health affecting Stamina. - Doctor Internet - Mar 1, 2018 boop |