The F1 menu.. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +--- Thread: The F1 menu.. (/thread-19829.html) |
The F1 menu.. - Kvatch - Feb 24, 2018 I'll start this with a 2 questions. Is the F1 menu heavily server-side scripted and could it be revamped to be more client-side scripted? I'm asking this because I wanted to know if we had the F1 menu as a client-side heavy script instead of a server side heavy script, it would cause less lag? Could we remove some aspects of the F1 menu to make it easier to load? How about splitting the F1 menu into the loading screen, then having a separate function on F4 to change jobs, manage inventory, etc. Most people only use the f1 menu to change job or look at their inventory most of the time, but loading it also means loading the welcome page and all of the other tabs that come with it, which makes it hard to do a simple task like change jobs, leaving some players scared of crashing when they open it. What are your thoughts on this? Could a suggestion be written to solve these issues? RE: The F1 menu.. - Noble - Feb 24, 2018 A new F1 is planned and in the works and should load much faster and with less issues compared to our current one. RE: The F1 menu.. - Kvatch - Feb 24, 2018 (Feb 24, 2018, 10:01 PM)Noble Wrote: A new F1 is planned and in the works and should load much faster and with less issues compared to our current one. Are you able to elaborate on this or is that against non-disclosure? RE: The F1 menu.. - Noble - Feb 26, 2018 (Feb 24, 2018, 10:35 PM)kvatch Wrote:(Feb 24, 2018, 10:01 PM)Noble Wrote: A new F1 is planned and in the works and should load much faster and with less issues compared to our current one. I won't go into too much detail until I've finished coding out the front-end but our basic goal is to handle it the same way we plan on implementing our new HUD, using local web languages to make designing easier and faster. This should drastically decrease initial load time as the F1 won't need to link to our webserver to pull additional pages. There are also UI changes that will make inventory management more logical and faster to use. RE: The F1 menu.. - Kvatch - Feb 26, 2018 (Feb 26, 2018, 05:37 AM)Noble Wrote:(Feb 24, 2018, 10:35 PM)kvatch Wrote:(Feb 24, 2018, 10:01 PM)Noble Wrote: A new F1 is planned and in the works and should load much faster and with less issues compared to our current one. Any knowledge of an estimation of when well get this new HUD and F1 screen? Just a rough month? RE: The F1 menu.. - Noble - Feb 26, 2018 We've had staff members busy with IRL obligations for the past few weeks which have delayed release some, my hope is to have it out within a few weeks at the soonest. The earliest a new F1 would probably be out is by the end of March unless we end up moving through it quicker than expected. RE: The F1 menu.. - Woody Mac - Apr 26, 2018 Any updates? Because the F1 sometimes unresponsive. RE: The F1 menu.. - Kvatch - Apr 26, 2018 (Apr 26, 2018, 05:06 PM)Gamerpro2266 Wrote: Any updates? @Noble RE: The F1 menu.. - Woody Mac - May 30, 2018 Any updates? Is it still being worked on? Can we see some pics of it? |