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CityRP GFire - Fire alarm system (callpoints, different sounders, etc) - Printable Version

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+----- Thread: CityRP GFire - Fire alarm system (callpoints, different sounders, etc) (/thread-18320.html)

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GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 20, 2017

Explain your suggestion, in detail: GFire addon to replace the current fire alarm


Explain why the suggestion should be implemented:
GFire has alot different sounders, signs that do activate when there is a fire, etc. It has also callpoints, you can press the button that activates the fire alarms in the building. 

In detail, GFire addon has: Sounders, Control box, Callpoints, Signs and Heat detectors.

GFire has a channel system, like the surveliance camera had in the server.

In-game, there could be a "fire alarm set" for sale in the market, which contains:
-2x Callpoints
-1x Control box
-2x Sounders
-3x Heat detectors
-1x Callpoint reset key

To reset the fire alarm, you need to shut it down from the control box, like in real life. If someone has pressed the button, you need to reset the callpoint first with "fire reset keys" (included in the addon) and then shut it down from the control box. The owner (who have spawned the callpoints) are always carrying ones. And firemans would also have the keys.

The alarm could send notification for fire units.

Link to the addon





I reposted this because I failed the previous thread


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Jen - Nov 21, 2017

+Support

Love this addon I'm actually surprised it's free. Huge +Support from me.


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - bananen_ephihal - Nov 21, 2017

+ Support, awesome addon, realistic too. Looks like one of these I pulled in school :3


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Demo - Nov 21, 2017

+Support, Both the sounds and the components are very realistic, would be a very good aspect to implement.


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Monkey - Nov 21, 2017

+support


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - D3ST - Nov 21, 2017

+Support


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Vadar - Nov 21, 2017

I really like the look of this.
+Support all the way


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Kahjo - Nov 21, 2017

yes. me approve. plus subbort


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Scrotonium - Nov 22, 2017

Nostalgic video like the old tutorial Gmod videos from beyond 2013. I like it.


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Nebula - Nov 22, 2017

-support

callpoint somewhere *Minge* -> Presses alarm-

exdeeeeeeeeeee


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Kahjo - Nov 22, 2017

(Nov 22, 2017, 07:14 PM)Nebula Wrote: -support

callpoint somewhere *Minge* -> Presses alarm-

exdeeeeeeeeeee

then its a pranker yes. prank alarm.


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 22, 2017

(Nov 22, 2017, 07:14 PM)Nebula Wrote: -support

callpoint somewhere *Minge* -> Presses alarm-

exdeeeeeeeeeee
I think its obvious you need rp reason for your actions


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Nebula - Nov 22, 2017

(Nov 22, 2017, 08:00 PM)Vatipää Wrote:
(Nov 22, 2017, 07:14 PM)Nebula Wrote: -support

callpoint somewhere *Minge* -> Presses alarm-

exdeeeeeeeeeee
I think its obvious you need rp reason for your actions

So you guarante me that this will be handled as rdm?
+Supporr


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 22, 2017

(Nov 22, 2017, 09:59 PM)Nebula Wrote:
(Nov 22, 2017, 08:00 PM)Vatipää Wrote:
(Nov 22, 2017, 07:14 PM)Nebula Wrote: -support

callpoint somewhere *Minge* -> Presses alarm-

exdeeeeeeeeeee
I think its obvious you need rp reason for your actions

So you guarante me that this will be handled as rdm?
+Supporr
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint


RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 22, 2017

Ok @Project why -Support