CityRP Undercover police changes - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Undercover police changes (/thread-18033.html) |
Undercover police changes - Vimpto - Nov 5, 2017 Name of suggestion: Undercover police changes Description: When an officer wants to go undercover they can use a command to request the sergeants permission, the sergeant will receive a notification like the president would for warrants to accept / the permission. Once the officer is accepted his job color is set to green and he can choose civilian clothing. There would also be a limit to like 2 undercover officers. Why: Saves time for admins changing peoples job color and models RE: Undercover police changes - Doctor Internet - Nov 5, 2017 (Nov 5, 2017, 03:46 PM)Vimpto Wrote: Why: Saves time for admins changing peoples job color Admins currently can't change job colour? RE: Undercover police changes - Vimpto - Nov 5, 2017 Can they not? Ive seen people with green job color as cop before RE: Undercover police changes - Cole - Nov 5, 2017 It's called doing "/job Undercover Officer", they're just a citizen who has changed their job title. RE: Undercover police changes - Soviethooves - Nov 6, 2017 Staff can’t change someone’s job color. They can however give them the civ skin -Support command option. Would much rather see people allowed to wear civ clothings no matter the job and no job colors. RE: Undercover police changes - Lord Octagon - Nov 6, 2017 (Nov 6, 2017, 08:13 AM)Gungranny Wrote: Would much rather see people allowed to wear civ clothings no matter the job and no job colors. Ditto RE: Undercover police changes - Insert - Nov 6, 2017 It shouldn't not just be a system made for Police. Criminals such as The Corleones should also have access to Civilian clothing (and perhaps a green color when that certain playermodel is applied?) ACTUALLY All jobs should have citizen playermodels. For example when a certain job group wants to go "off duty". It opens alot of rp opportunities. RE: Undercover police changes - Soviethooves - Nov 6, 2017 (Nov 6, 2017, 12:19 PM)Insert Wrote: It shouldn't not just be a system made for Police. Criminals such as The Corleones should also have access to Civilian clothing (and perhaps a green color when that certain playermodel is applied?) No off-duty. If you want to go off-duty, get out of the job slot and let players be active in it. RE: Undercover police changes - Wesley Lawrence - Nov 6, 2017 (Nov 6, 2017, 08:13 AM)Gungranny Wrote: -Support command option. Would much rather see people allowed to wear civ clothings no matter the job and no job colors. +support to this. RE: Undercover police changes - Dick - Nov 7, 2017 (Nov 6, 2017, 11:40 PM)Wesley Lawrence Wrote:(Nov 6, 2017, 08:13 AM)Gungranny Wrote: -Support command option. Would much rather see people allowed to wear civ clothings no matter the job and no job colors. Undercover police changes - Doctor Internet - Nov 8, 2017 Due to a high level of community support, this suggestion has been moved to the Popular section. #type:[popular] Undercover police changes - Doctor Internet - Nov 9, 2017 Pushing for Staff Review. #type:[review] Undercover police changes - Doctor Internet - Dec 22, 2017 Approved. RE: Undercover police changes - Doctor Internet - Dec 13, 2018 With the metagaming changes, combined with civilian clothing, this has been effectively done. |