Molotovs don't work correctly. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Bugs (https://limelightgaming.net/forums/forum-243.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-244.html) +---- Thread: Molotovs don't work correctly. (/thread-17797.html) |
Molotovs don't work correctly. - Night - Oct 24, 2017 Server [Rockford/Build/Event]: Rockford Map (if not default): N/A Description: Molotovs won't work properly when thrown, and have a very low chance of actually causing a fire - even on direct impact with the desired target. Bug observed since: A while, not too sure how long. Images/Screenshots: N/A - Limelight Gaming - Oct 24, 2017 Thank you for your hidden bug-report, Nightmare! It will be reviewed as quickly as possible by our Developers. RE: Molotovs don't work correctly. - Doctor Internet - Nov 24, 2017 Any chance of some clarification on what you mean please? RE: Molotovs don't work correctly. - Night - Nov 24, 2017 Throw a molotov on main/beta/staging and you'll see what I mean. I can't be any more specific on it. RE: Molotovs don't work correctly. - Night - Dec 18, 2017 Did a little bit of bugtesting with the molotovs, from 5 PHX units+, it tends to be a 50/50 chance it'll work properly. RE: Molotovs don't work correctly. - Doctor Internet - Jan 23, 2018 Made public. RE: Molotovs don't work correctly. - Doctor Internet - Jan 23, 2018 Fixed in Revision 6031. |