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[In-Game] Armoury Utility (S.W.A.T and S.S) - Printable Version

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[In-Game] Armoury Utility (S.W.A.T and S.S) - Dick - Oct 22, 2017

Suggestion Type: [In-Game/Forums/Other]
In-Game

Explain your suggestion, in detail:
Add a new Armoury Utility called "Attachment Overhaul". This utiltity should increase the cost of the armoury by $2,000 to gain the Attachments for their weapons.

This will grant S.W.A.T with all attachments obtainable from Black Market Attachments and Regular Attachments (Meaning no extra bullet types) and even attachments for weapons not stored in the lockers.

This will grant Secret Service with all attachments obtainable for their locker weapons.

Explain why the suggestion should be implemented:
This will allow Secret Service to have the required attachments to protect the President and his company and allow S.W.A.T a bigger meaning and opens the attachments. S.W.A.T is rarely used at this moment in time and I believe this update might increase the level of S.W.A.T's use as giving the Police a reason to call S.W.A.T in and the outbreak not starting until they arrive for a better advantage.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Nev - Oct 22, 2017

-Support

SWAT should have some form of risk if they wish to obtain attachments that increase their damage by a large factor and make them even more overpowered. If they wish to use attachments, they shall purchase them for full price.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Cooli - Oct 22, 2017

what nevy said and why would want get black market stuff lol


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Tom* - Oct 22, 2017

(Oct 22, 2017, 04:42 PM)Nevy Wrote: -Support

SWAT should have some form of risk if they wish to obtain attachments that increase their damage by a large factor and make them even more overpowered. If they wish to use attachments, they shall purchase them for full price.



RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Dick - Oct 22, 2017

(Oct 22, 2017, 05:26 PM)Cooli Wrote: what nevy said and why would want get black market stuff lol

They already do. It's called Silencers.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Cooli - Oct 22, 2017

(Oct 22, 2017, 06:59 PM)Sours Wrote:
(Oct 22, 2017, 05:26 PM)Cooli Wrote: what nevy said and why would want get black market stuff lol

They already do. It's called Silencers.

still weird to have a goverment group use black market items. kinda defeats the purpose of it.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Welker - Oct 22, 2017

Just because an attachment is considered a black market item doesn't mean the government doesn't have access to them. This is the case for many things in real life.

+support, SWAT should have the edge compared to police.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - monk - Oct 22, 2017

Uh, did you all know that soldiers and SWAT officers are issued machine guns that are illegal for civilians to possess- thus rendering them a black market item? 

+Support

I personally think they should get them for free with the purchase of their weapon.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Nebula - Oct 22, 2017

Yes.
+support

(Add the Nade launcher for G3A3, thank you)


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Soviethooves - Oct 22, 2017

(Oct 22, 2017, 07:23 PM)Welker Wrote: Just because an attachment is considered a black market item doesn't mean the government doesn't have access to them. This is the case for many things in real life.

+support, SWAT should have the edge compared to police.



RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Project - Oct 22, 2017

(Oct 22, 2017, 08:26 PM)Soviethooves Wrote:
(Oct 22, 2017, 07:23 PM)Welker Wrote: Just because an attachment is considered a black market item doesn't mean the government doesn't have access to them. This is the case for many things in real life.

+support, SWAT should have the edge compared to police.



RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Oliver Burke - Oct 22, 2017

(Oct 22, 2017, 04:42 PM)Nevy Wrote: -Support

SWAT should have some form of risk if they wish to obtain attachments that increase their damage by a large factor and make them even more overpowered. If they wish to use attachments, they shall purchase them for full price.



RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Markus - Oct 25, 2017

+Support

SWAT is overwhelmed and outnumbered as it is.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Murdoch Murdoch - Oct 25, 2017

(Oct 25, 2017, 10:29 AM)Markus Wrote: +Support

SWAT is overwhelmed and outnumbered as it is.

Well they're not. I've seen the police win even without the SWAT every time so far since they got all that new shit in their arms locker.

That being said still +support just because it's fucking annoying.

Unless it was changed I believe SWAT currently get scopes for the AWM. That being, all of them but the actual useful 10x one.

Not only do we need this, we also need to make sure they get the appropriate attachments when they purchase this.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Jen - Oct 25, 2017

By the looks of things SWAT is scaring people like it should do, as stated above a black market item doesn't mean the government can't obtain it, also why should attachments cost anything when it is all funded by the government anyway.

I don't see why SWAT should have to buy something even though they are licensed to use it anyway, they are a force that people should be scared of not to be thought as chess pieces with armor that does comes along and gives you a clip round the ear.

+Support