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[In-Game] Clock and ATMOS Sync - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Bugs (https://limelightgaming.net/forums/forum-243.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-244.html) +---- Thread: [In-Game] Clock and ATMOS Sync (/thread-17307.html) |
[In-Game] Clock and ATMOS Sync - Dick - Sep 20, 2017 ![]() Server [Rockford/Build/Event]: Live Map (if not default): RP_Rockford_V2b Description: The game that is linked with the clock and ATMOS is in real-life terms rather than its own in-game terms. It uses the time of the Server it is on (That being in France). Bug observed since: 2 days ago. Images/Screenshots: None available - Limelight Gaming - Sep 20, 2017 Thank you for your bug-report, Sours! It will be reviewed as soon as possible by our Developers. RE: [In-Game] Clock and ATMOS Sync - Doctor Internet - Sep 28, 2017 Fixed. |