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button_model <model_path> - Printable Version

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+---- Thread: button_model <model_path> (/thread-17167.html)



button_model <model_path> - Nev - Sep 8, 2017

Suggestion:
Bring back the ability to set our button model

Description:
Useful for RP builds and creating interactive props
Example include but are not limited to:

Cash register drawer is a button that activates elevator/hydraulic to open it
Prop Lever that activates when pressed
Doors
Chairs that slide out when pressed
Window Shutters
RP Items (ie. Making a gunshop, button_model would be the gun and the button text could display item name and price)
More button model options that aren't on the default list (light switches, HL2 Ep2 buttons/levers)
Etcetera

Lots of build opportunities no longer viable without button_model


RE: button_model <model_path> - Dick - Sep 8, 2017

+Support


RE: button_model <model_path> - Bambo - Sep 8, 2017

+support I missed it so much

I believe it was removed with one of the GMOD updates


RE: button_model <model_path> - Welker - Sep 8, 2017

+support. Was beyond useful for making touch activated doors


RE: button_model <model_path> - Stomm - Sep 8, 2017

+Support SO HARD

The default options are so..... bad.


RE: button_model <model_path> - Rizion - Sep 8, 2017

+Support
Look at the standard buttons - they are all unrealistic and big af.


RE: button_model <model_path> - Lord Octagon - Sep 8, 2017

+Support

A e s t h e t i c s


button_model <model_path> - Doctor Internet - Oct 16, 2017

Due to a high level of community support, this suggestion has been moved to the Popular section.


RE: button_model <model_path> - Doctor Internet - Oct 24, 2017

From what I can see, this is a change made by Garry. It seems to be reversible, however, there may be issues arising from using custom models.

Pushing for Staff Review.


button_model <model_path> - Doctor Internet - Dec 7, 2017

Approved.


RE: button_model <model_path> - Doctor Internet - Dec 28, 2017

button_model's lock has been removed in Revision 5926.