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Allow all classes to use the crafted taser - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Allow all classes to use the crafted taser (/thread-16506.html) Pages:
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Allow all classes to use the crafted taser - Murdoch Murdoch - Aug 1, 2017 Suggestion for <in-game/forum/teamspeak etc.>: In-game In detail, explain your suggestion: Pretty much as it says in the title Why should this be implemented?: You charge heaps for all the schematics, and then on top of that the ingredients are already hard as nails to get, only to enable it just for people with a government pass. What about private companies who want to use non-lethal force on their property? What about a mechanism of self-defense for civilians? You might as well just issue a taser for free with the government pass, instead of allowing only such a small group to use it despite the price and difficulty of acquiring it. RE: Allow all classes to use the crafted taser - ICEKILLER_99 - Aug 1, 2017 yes pls i got 2 and I cant use them because limelight is too realistic!!!!!+support RE: Allow all classes to use the crafted taser - Murdoch Murdoch - Aug 1, 2017 (Aug 1, 2017, 03:16 PM)ICEKILLER_99 Wrote: yes pls i got 2 and I cant use them because limelight is too realistic!!!!!+support vote in the poll then smh RE: Allow all classes to use the crafted taser - ICEKILLER_99 - Aug 1, 2017 opps sorry mr RE: Allow all classes to use the crafted taser - Nudel - Aug 1, 2017 +support RE: Allow all classes to use the crafted taser - BlackDog - Aug 1, 2017 +Support You built it yourself technicly, so why wouldnt you be able to use it? RE: Allow all classes to use the crafted taser - Insert - Aug 1, 2017 +Support Why restrict RP? RE: Allow all classes to use the crafted taser - Kahjo - Aug 1, 2017 +support for police impersonators good RE: Allow all classes to use the crafted taser - Daley - Aug 2, 2017 We limited this due to the nature of it, and we really did not want criminals walking around with it. I think it's fine as it is currently. RE: Allow all classes to use the crafted taser - Cooli - Aug 2, 2017 +support RE: Allow all classes to use the crafted taser - monk - Aug 3, 2017 (Aug 2, 2017, 04:06 PM)Daley Wrote: We limited this due to the nature of it, and we really did not want criminals walking around with it. I think it's fine as it is currently. What use would a criminal have with a taser? What would they repeatedly tase the person they're mugging until they eventually fork over that $500? It's not like they can use the taser to give themselves an advantage over another other criminal seeing as that other criminal has a gun. There is zero incentive to use it. OT: +Support. Allows citizens to have some method of defending themselves for when guns are inevitably banned (though tasers probably would be too). RE: Allow all classes to use the crafted taser - yutgjctguc - Aug 3, 2017 -Support @Daley's idea +Support @ RE: Allow all classes to use the crafted taser - Tails - Aug 3, 2017 they can already use the tranq, the taser is just more realistic and convenient, +support RE: Allow all classes to use the crafted taser - Austerlitz - Aug 3, 2017 (Aug 2, 2017, 04:06 PM)Daley Wrote: We limited this due to the nature of it, and we really did not want criminals walking around with it. I think it's fine as it is currently. It could be possible to limit the use of the tazer with a REP limit as many other items already are. +Support RE: Allow all classes to use the crafted taser - Blazing - Aug 3, 2017 +support, but I'd introduce a REP limit. |