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CityRP The Trucker Job Part 2 - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP The Trucker Job Part 2 (/thread-15725.html) |
The Trucker Job Part 2 - SirApex - Jun 6, 2017 Suggestion for <in-game/forum/teamspeak etc.>: In detail, explain your suggestion: Add a trucker job! The trucks will have a separate section in the F1 menu market/inventory and the same for the cargo... things. Every 20 - 30 min as a trucker you will get a new task. The tasks will be set to you looking at what cargo thing you have spawned in. You will get a notification in the down right corner and it will give you a chance you to accept or deny the task. The notification will give you a location where you first need to go get the cargo and where you need to drop it off. When you get the cargo a timer will start and the faster you deliver the stuff the more you will earn. Players will also be able to higher a trucker for like house moving roll play or something like that. The trucker job would have 5 job slots. Payday - 150$. AND! The trailers can be attached to the trucks with VCmod! Why should this be implemented? Adds a new job to the server and the trucks will make the server more realistic. TRUCKS! Murica trucks [font=Arial, Helvetica, Verdana, sans-serif][font=Arial, Helvetica, Verdana, sans-serif]Freightliner Argosy by 1C Software - 350k[/font][/font] Kenworth T800 by 1C Software - 300k Peterbilt 579 by SCS Software - 150k (small one) 400k (bigger one) Europe trucks (I know that EvoCity is based on a US city, so there probably wont be Europe trucks, but for the last years a lot of cars are being imported from other continents + they look nice) Scania R730 2009 - 350k Volvo FH16 4x2 2012 - 400k Volvo FH16 6x2 2012 - 460k Trailers Aerodynamic trailer - 16k Dump trailer - 20k Flatbed trailer - 10k [font=Arial, Helvetica, Verdana, sans-serif]Gooseneck trailer - 12k[/font] Log trailer - 15k Reefer 3000R - 17k [font=Arial, Helvetica, Verdana, sans-serif]Reefer 3000R Long - 19k[/font] Single Axle Box trailer - 7k [font=Arial, Helvetica, Verdana, sans-serif]The Trucks:[/font] [font=Arial, Helvetica, Verdana, sans-serif][font=open_sansregular, Arial, sans-serif] [font=Arial, Helvetica, Verdana, sans-serif]The Trailers:[/font] [font=Arial, Helvetica, Verdana, sans-serif][font=open_sansregular, Arial, sans-serif][/font][/font] RE: The Trucker Job Part 2 - Molyneux481 - Jun 7, 2017 -support I personally think this isn't needed as you can just roleplay it out. RE: The Trucker Job Part 2 - SirApex - Jun 7, 2017 (Jun 7, 2017, 12:08 AM)Molyneux481 Wrote: -support You posted this like 3 min after I posted this. Don't trust you red all of it. Read the whole post and then say -Support or +Support RE: The Trucker Job Part 2 - Soviethooves - Jun 7, 2017 1. Spoilers 2. -Support We don't have the map for this. RE: The Trucker Job Part 2 - Monkey - Jun 7, 2017 -support Would be great for a bigger map, but for now...Not Really. RE: The Trucker Job Part 2 - Nebula - Jun 7, 2017 +Support But 3 slots "But the Map is not Big enough" We get Rockford... Jt would Take a few months until the Trucks are implemented.. I guess that Rockford comes sooner. Not a good Argument in my eyes. RE: The Trucker Job Part 2 - The Rock - Jun 7, 2017 +Support but without a timer , also they fit in almost every map RE: The Trucker Job Part 2 - Nudel - Jun 7, 2017 Neutral. SPOILERS PLEASE. RE: The Trucker Job Part 2 - Project - Jun 7, 2017 imo +Support We could reuse the map-tethering feature and connect it with a custom map which consists only of roads and a few stops? RE: The Trucker Job Part 2 - yutgjctguc - Jun 7, 2017 (Jun 7, 2017, 09:26 AM)The Rock Wrote: +Support but without a timer , also they fit in almost every map RE: The Trucker Job Part 2 - Dick - Jun 7, 2017 (Jun 7, 2017, 02:47 AM)Soviethooves Wrote: 1. Spoilers Plus, I wouldn't make a job for them, rather make them such as what we have done with the Tow Truck were players can choose to roleplay it and require to use the trucks for purpose such as the Tow Truck. RE: The Trucker Job Part 2 - SourLemon - Jun 7, 2017 Oh boy, now I get to get into chases with a bunch of assholes in giant ass vehicles fuckin ramming everything, as if RV's weren't annoying enough ramming shit all the time. -Support RE: The Trucker Job Part 2 - Molyneux481 - Jun 7, 2017 (Jun 7, 2017, 01:19 AM)SirApex Wrote:(Jun 7, 2017, 12:08 AM)Molyneux481 Wrote: -support I did read the post before posting my say!! I just didn't like the idea so I - support. RE: The Trucker Job Part 2 - SirApex - Jun 16, 2017 *bump* RE: The Trucker Job Part 2 - Klinex - Jun 16, 2017 +support for Rockford | -Support for EvoCity. Make it so that there's an NPC at MTL or whatever depo that you can talk to and they spawn a variety of different set props that you have to put into the back of the trailer. It will give you a location and when you drive there you have to unload the items into a marker and you get 200 per item or something, make it a viable way of money atleast. |