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Sensor - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Sensor (/thread-14837.html) |
Sensor - Temar - Mar 23, 2017 Suggestion for <in-game/forum/teamspeak etc.>:ingame In detail, explain your suggestion: so im thinking of making a sensor, what you use it for is upto you, it will activate key same as like buttons / keypads etc im thinking PIR type sensor, which can be set to player only or all movement it will be directional say 90o and customized range (built in max) Why should this be implemented? can be useful for many RP and making automated doors (or in my case a room full of explosives set to go off when triggered :p ) RE: Sensor - Welker - Mar 23, 2017 Why not, we need ear rape alarms too though +support RE: Sensor - Mr.Ranger - Mar 23, 2017 +support This would be useful for blowing shit up! RE: Sensor - Midget. - Mar 23, 2017 Elevator + Sensor = Your very on sci-fi spaceship! HALO IN CITYRP BOYS! OT: Yes please, I could make so much with it. +Support RE: Sensor - MrMarsh - Mar 23, 2017 could definatly come in handy +support RE: Sensor - Mr.Sir - Mar 23, 2017 +Support Can the sensor trigger other players if they for example cross a certain line on sometimes property? And the sensor could be binded to fading doors or elevator tool? RE: Sensor - Temar - Mar 23, 2017 with the use of range and line of sight you can easily control were the sensor picks up and yes it will trigger anything that uses key system like fading doors im thinking various modes to setup how you want - button style- hold key while something is in area then release - 2 step - single press of key on activate and then again on release (can be dif key) also thinking about a auto reset option so the sensor can have 2 way in which is works no reset - will be active while someone or something is in it area that wasnt there at start auto reset - will will reset it self after activating to say a car being left in the area wont keep it active will prob add a 5 sec timer to spawn for setting (initial scan) RE: Sensor - Overlewd - Mar 23, 2017 Quote:or in my case a room full of explosives set to go off when triggered Quote:This would be useful for blowing shit up!6.6 Do not build traps and constructions that kill people. No fun allowed. RE: Sensor - Temar - Mar 23, 2017 well this obviously doesnt include bombs, thats for me only! ;p RE: Sensor - Dick - Mar 23, 2017 I'd rather have like a trip sensor where it's like a beam of a laser and when you step though it, it tells the owner that someone has triggered it. Much like the Paramedic's Life Alert System. +Support RE: Sensor - Temar - Mar 23, 2017 Sending a msg to owner is a possibility Laser was my first idea but limits use You can use this way in same way as laser as you can control range and area with line of sight so say putting it in box with a hole were it can only see out a narrow area. Is effectively laser sensor Ofc this all depends on how well i can get it to work RE: Sensor - Stomm - Mar 23, 2017 +Support Already got some ideas going for how PaniTech could use these.... RE: Sensor - Midget. - Mar 23, 2017 Having it so when placed, there is outlined box in green which is the area that will trigger something. So it will work like a button. You can either have Toggle option ticked or not. So when within the area it will stay open, once left it will close. RE: Sensor - Cunix - Mar 23, 2017 +Support RE: Sensor - Insert - Mar 24, 2017 +Support |