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How to Make Garrys Mod Look Slightly Better - Printable Version

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Pages: 1 2


How to Make Garrys Mod Look Slightly Better - Nebula - Jan 23, 2017

Do you feel, that garrys mod looks boring, so grey and colourless ?
With this simple trick you can change that!

Go to the Q menu -> Post Processing -> Shaders -> Color Modification and select the following:
[Image: HtLrfb7.jpg?2][Image: dPuzp1o.jpg?1]

Here are some examples of what comes out: Before/After
They do indeed work, as all screenshots are taken on the Build & the normal server.



Quote:Update: 15 of July 2017


2 Very good Addons.



(Jan 25, 2017, 01:45 AM)Lods Wrote: Thought I might as well add mine too for comparison. It's a little more bold but... I like it.

Can find the setup here
https://imgur.com/a/eAplK
(Note that toy town is very situational, and will only work for some screenshots, generally not advised for general gameplay)

The difference is night and day, Central Park vs Chernobyl.





RE: How to make Garrys mod look slightly better - Night - Jan 23, 2017

Are you sure this is able to be done whilst on Limelight? As far as I'm aware, enabling post processing effects isn't do-able once your in-game however do correct me if I'm wrong.


RE: How to make Garrys mod look slightly better - Project - Jan 23, 2017

(Jan 23, 2017, 09:56 PM)Nightmare Wrote: Are you sure this is able to be done whilst on Limelight? As far as I'm aware, enabling post processing effects isn't do-able once your in-game however do correct me if I'm wrong.

It was always possible.


RE: How to make Garrys mod look slightly better - Night - Jan 23, 2017

Well, the more you know.

Nice guide!


RE: How to make Garrys mod look slightly better - Tom* - Jan 23, 2017

(Jan 23, 2017, 09:43 PM)Nebula Wrote: Did you felt, that garrys mod looks boring, so grey and colourless ?
With this simple trick you can change that!

Go to the Q menu -> Post Processing -> Shaders -> Color Modification and select the following:
[Image: HtLrfb7.jpg?2][Image: dPuzp1o.jpg?1]

Here are some examples of what comes out: Before/After
They do indeed work, as all screenshots are taken on the Build & the normal server.
I cant see Good looking 4


RE: How to make Garrys mod look slightly better - Project - Jan 23, 2017

(Jan 23, 2017, 11:18 PM)[L²:RP] Tom Wrote:
(Jan 23, 2017, 09:43 PM)Nebula Wrote: Did you felt, that garrys mod looks boring, so grey and colourless ?
With this simple trick you can change that!

Go to the Q menu -> Post Processing -> Shaders -> Color Modification and select the following:
[Image: HtLrfb7.jpg?2][Image: dPuzp1o.jpg?1]

Here are some examples of what comes out: Before/After
They do indeed work, as all screenshots are taken on the Build & the normal server.
I cant see Good looking 4

You are supposed to copy the settings just below that.


RE: How to make Garrys mod look slightly better - Nebula - Jan 23, 2017

(Jan 23, 2017, 11:18 PM)[L²:RP] Tom Wrote:
(Jan 23, 2017, 09:43 PM)Nebula Wrote: Did you felt, that garrys mod looks boring, so grey and colourless ?
With this simple trick you can change that!

Go to the Q menu -> Post Processing -> Shaders -> Color Modification and select the following:
[Image: HtLrfb7.jpg?2][Image: dPuzp1o.jpg?1]

Here are some examples of what comes out: Before/After
They do indeed work, as all screenshots are taken on the Build & the normal server.
I cant see Good looking 4


"Good Looking" does not exist ingame. You have to enter the Numbers manually and then click on the small wrench -> enter the name you would like to have & then add preset.


[Image: XFOLuh1.jpg?2]

[Image: 5ke9Hzi.jpg?1]


RE: How to make Garrys mod look slightly better - Arch.B - Jan 24, 2017

Couldn't nightvision be classed as exploits?

It's an unfair advantage in some cases.


RE: How to make Garrys mod look slightly better - Nebula - Jan 24, 2017

(Jan 24, 2017, 12:15 AM)Arch.B Wrote: Couldn't nightvision be classed as exploits?

It's an unfair advantage in some cases.

That's a good question.. But considering that the flashlight does have nearly the same effect.. I dont really think so. Its only better in very rare cases. But of course, it might be.. I havent really thought about that. I will ask tomorrow, because its nearly midnight for me.

@"Rocket" @Daley @Brynn 
What do you think, is this is an exploit ?


RE: How to make Garrys mod look slightly better - Daley - Jan 24, 2017

(Jan 24, 2017, 12:51 AM)Nebula Wrote:
(Jan 24, 2017, 12:15 AM)Arch.B Wrote: Couldn't nightvision be classed as exploits?

It's an unfair advantage in some cases.

That's a good question.. But considering that the flashlight does have nearly the same effect.. I dont really think so. Its only better in very rare cases. But of course, it might be.. I havent really thought about that. I will ask tomorrow, because its nearly midnight for me.

@"Rocket" @Daley @Brynn 
What do you think, is this is an exploit ?

No. It's not. It's a modification anyone can make and it doesn't contradict the rules. You could just simply raise your monitor brightness and that would not be seen as exploiting. This is completely within the rules.


RE: How to make Garrys mod look slightly better - Nebula - Jan 24, 2017

(Jan 24, 2017, 02:42 PM)Daley Wrote:
(Jan 24, 2017, 12:51 AM)Nebula Wrote:
(Jan 24, 2017, 12:15 AM)Arch.B Wrote: Couldn't nightvision be classed as exploits?

It's an unfair advantage in some cases.

That's a good question.. But considering that the flashlight does have nearly the same effect.. I dont really think so. Its only better in very rare cases. But of course, it might be.. I havent really thought about that. I will ask tomorrow, because its nearly midnight for me.

@"Rocket" @Daley @Brynn 
What do you think, is this is an exploit ?

No. It's not. It's a modification anyone can make and it doesn't contradict the rules. You could just simply raise your monitor brightness and that would not be seen as exploiting. This is completely within the rules.
Thanks for your fast & clear response.


RE: How to make Garrys mod look slightly better - Murdoch Murdoch - Jan 25, 2017

Thought I might as well add mine too for comparison. It's a little more bold but... I like it.

Can find the setup here
https://imgur.com/a/eAplK
(Note that toy town is very situational, and will only work for some screenshots, really not advised for general gameplay)

The difference is night and day, Central Park vs Chernobyl.


RE: How to make Garrys mod look slightly better - ArcHammer - Jan 25, 2017

Going to have to use some of these tweaks, because there's always been a voice in my head saying "this game looks dull" when playing for a while. It just doesn't pop. Let's see how it turns out...


RE: How to Make Garrys Mod Look Slightly Better - Nebula - Jul 15, 2017

Update: Added a 2 new things: Bloom & Sun Rays


RE: How to Make Garrys Mod Look Slightly Better - Ilias S. - Jul 15, 2017

Perfect guide. I like it!