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Let's Discuss The Dead City - Episode 2 - Printable Version

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Let's Discuss The Dead City - Episode 2 - Raptor - Jan 1, 2017




RE: Let's Discuss The Dead City - Episode 2 - ICEKILLER_99 - Jan 1, 2017




RE: Let's Discuss The Dead City - Episode 2 - Bambo - Jan 1, 2017

Well, my settlement stayed strong. I don't know about my settlers but if it suits the story I'd like to continue with it.

Perhaps a proper gathering system would be best.


RE: Let's Discuss The Dead City - Episode 2 - Zeyon - Jan 1, 2017

I'd like to see a continuation


RE: Let's Discuss The Dead City - Episode 2 - Eclipze - Jan 1, 2017

I'd love to see another event, perhaps continue last time? Except for when Blackout RPG'ed most of us... Would love to continue the story with the Alexandria safe-zone


RE: Let's Discuss The Dead City - Episode 2 - General Rickets - Jan 1, 2017

Maybe implement a story for people to find out, try to monitor it so all RP is done face to face etc. If you want we can talk sometime about ideas, i'm not really a typer.


RE: Let's Discuss The Dead City - Episode 2 - Night - Jan 1, 2017




RE: Let's Discuss The Dead City - Episode 2 - Raptor - Jan 1, 2017

(Jan 1, 2017, 10:27 PM)General Rickets Wrote: Maybe implement a story for people to find out, try to monitor it so all RP is done face to face etc. If you want we can talk sometime about ideas, i'm not really a typer.

The original and current idea for the whole event is to open up the RP to all players, as in let all the players make up their own stories in this open field event of a zombie apocalypse. 

If people want to keep doing their RPs, then by all means go ahead. I just want to hear from the community before making a new thread about Episode 2. 

If anyone has ideas on how to improve RP on the event. Please let us know!


RE: Let's Discuss The Dead City - Episode 2 - Lizard - Jan 2, 2017

Less RPG's at the end let it roll out the way the players make it


RE: Let's Discuss The Dead City - Episode 2 - General Rickets - Jan 2, 2017

People can make conspiracies as they feel however, there should be a deep dark underlying story which will take multiple episodes to figure out it would leave people wondering and curious not just running around staying away from zombies. Keep it realistic and mostly serious to ensure a tense immersible environment and try not to have a liner plan like most other events have.


RE: Let's Discuss The Dead City - Episode 2 - General Rickets - Jan 2, 2017

Also with an idea like this maybe implement some sort of permadeath kinda rule, it will ensure that the relationships created will actually matter and take more care with their actions. Also consequences for decisions and actions made/done by different factions could spice things up a lot.


RE: Let's Discuss The Dead City - Episode 2 - Zeyon - Jan 2, 2017

(Jan 2, 2017, 12:41 AM)General Rickets Wrote: Also with an idea like this maybe implement some sort of permadeath kinda rule, it will ensure that the relationships created will actually matter and take more care with their actions.  Also consequences for decisions and actions made/done by different factions could spice things up a lot.

I like the idea of perma-death. Maybe if you die you get moved to an enclosed area off the map or something? (Ontop of the hotel, etc.)


RE: Let's Discuss The Dead City - Episode 2 - Night - Jan 2, 2017

I think it was three deaths and your out of the event or something? Something like that, but don't quote me.


RE: Let's Discuss The Dead City - Episode 2 - francysol3c - Jan 2, 2017

i'd like to see maybe UN intervention? and the governiment could cooperate or chase them away?


RE: Let's Discuss The Dead City - Episode 2 - Night - Jan 2, 2017